Quote Originally Posted by KouYanagi View Post
Yeah but its a little bit of a dilemma because vice versa the victim is stuck unable to do anything as well. So do we want Meteodrive to be fast so that we can survive and assassinate or slow so that our team can follow up?
As the poster above this one mentioned, there are other jobs that achieve similar effects but without the animation lock. Monk plays good, but it falls on the backseat when compared to other jobs, so I'm asking if this "complexity threshold" of having to plan Meteodrive around being stunned as well is really intentional or just an overlook.