Yeah but its a little bit of a dilemma because vice versa the victim is stuck unable to do anything as well. So do we want Meteodrive to be fast so that we can survive and assassinate or slow so that our team can follow up?So... I'm wondering, Meteodrive stuns the target through the duration of the animation, which is great (and looks great tbh!), but I could realize that the Monk is ALSO, in practice, stunned through the animation lock.
That makes really bad to use Meteodrive between a cluster of opponents to finish someone, as you can be literally killed through the duration of the animation lock, and I was wondering if that side effect was intended.
Hopefully is something they can address in the next balancing patch, because it makes it a bit frustrating at times.
IGN Kou Yanagi (Tonberry)
Discord Yuuya#5622
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