So... I'm wondering, Meteodrive stuns the target through the duration of the animation, which is great (and looks great tbh!), but I could realize that the Monk is ALSO, in practice, stunned through the animation lock.
That makes really bad to use Meteodrive between a cluster of opponents to finish someone, as you can be literally killed through the duration of the animation lock, and I was wondering if that side effect was intended.
Hopefully is something they can address in the next balancing patch, because it makes it a bit frustrating at times.