you are wrong about ranking up you have been trade winning like the top 100 have been doing so why make this statement and/or this post this is a trollDerank protection at rank borders is dumb. Why should losses at Platinum 3 count against you, but losses at Platinum 4 are ignored?
Streak bonus is dumb. Why should 3 losses followed by 3 wins be a net gain, but win-loss-win-loss-win-loss goes even? Why should consecutive wins net you bonuses, but consecutive losses do nothing?
Right now, the system's extreme upward tendencies make it substantially less accurate. A loose correlation between winrate and rank means more frustrating matchmaking; if the game can't accurately assemble even teams, one side will stomp, one side will get rolled over, and 10 people are forced to sit through a largely uninteresting game.
Treat every game the same, and let consistent winrate over time determine whether people rise or fall—not how long you're willing to grind until a streak shoves you over a rank border.
So fresh it'll smack yo momma!!!
You can literally lose more games than you win and still rank up. Given a reasonable number of games, you have to be substantially worse than the players around you to not rank up.
Agreed that it can definitely feel this way sometimes—my time in Gold 4 was pretty hilarious. I never expected to see so many people spamming "Push the crystal! Nice job!" while running on our checkpoint 1v5 after a teamwipe. Please just let us reset, LMAO.I wouldn't disagree that many really are just "mad cuz bad" but the variance is still large enough that you can work your ass off and play like a god and still lose. If the match is a faceroll, myself playing better wouldn't have changed the outcome. Nor would me sucking have prevented us from winning. It certainly feels like actually ranking up is a stroke of luck on the rng more than anything else.
That said, there's certainly some frustration speaking after being between one and three matches away from ranking up to platinum for the last three days consistently D:
I think people typically underestimate their own agency in difficult games, though. I've checked my replays of games that felt like hopeless stomps, only to watch myself put a few GCDs into a poor target, respond to dives or burst just a little bit later than I could have, spend cooldowns on a kill that really wasn't going to happen in hindsight, all of that—and eliminating all of those errors would probably have turned a bunch of key fights, or at least stopped the bleeding for long enough to fish for a lucksack teamwipe OT win.
Some games really are "team sucks lmao go next", but even in this screwed-up environment, if you play better than the people around you, you'll climb given time.
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