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  1. #1
    Player
    YuuYun's Avatar
    Join Date
    Apr 2022
    Posts
    24
    Character
    Yuu Yun
    World
    Jenova
    Main Class
    Black Mage Lv 90

    6.1 Samurai changes which needs to be reverted BY 6.2 Endwalker

    The change to SAM was unacceptable this 6.1 patch and “requires” to be reverted.

    As of this moment I did quit SAM and threw all my BiS gear and switched to NIN for the upcoming Ultimate. And you gave me barely any time to switch my job.

    So what makes this change unacceptable? It literally took away SAM's identity of having those big burst during their iaijutsu which had that winding up animation with the Hissatsu Kaiten being cast before iaijutsu.

    My biggest question with this change was... in which direction is ff14 heading? Because from what I saw since the start of 6.0 Endwalker all job changes are directed towards being simplified to the point where the job is butchered. First off the Summoner which became a meme for a short time being a one button rotation. Now it is samurai losing one of its core Ogcd which prevented the gauge from being a shinten gauge. And I have heard rumours of Dragoon being next on the execution stand.
    →DONT CHANGE A JOB THATS DOING PERFECTLY WELL.←変えるな!

    ●So what problem did the 6.1 SAM cause?
    1: The kenki gauge is just a shinten gauge now which needs 0 optimization for gauge usage during certain buffs to put in as many shinten but having enough gauge for kaiten.
    2: This is for Tekka Goken which was changed from a cone to a circle. This put us Samurai mains in a hard place because Tekka Goken being a cone allowed for certain optimizations such as in TEA during jagd dolls delaying the burst to have nearly 100% uptime on Living Liquid.
    3: SAM completely lost it's synergy with many jobs the biggest one being DRG which is most likely the most optimal for DSR looking at past ultimates (reason I changed to NIN even though I am not as comfortable)
    4: The change of SAM being completely kicked from certain statics and pf. (*barse*)

    ●So what positive effect did it have?
    -None except for the “non-samurai casuals” agreeing with the simplification of the job from their ignorance.

    ●What could of been done?
    As stated in many youtube videos combining certain buttons such as
    -Shoha and Shoha II with a potency change and keeping it as an aoe.
    -The combination of Ikkishouten and Ogi-namikiri
    -The combination of Guren and Senei

    I know the developers wanted to change the APM (action per minute) BUT... the removal of kaiten barely changed the APM so this change was a detriment. Causing the enrage of the Samurai player base as well as not succeeding in the reduction of APM (→WHICH IS NOT NEEDED←)

    If you can't keep up with the APM and not use Hissatsu Kaiten properly and complaining about the job being too hard PLAY ANOTHER JOB as easy as that stop screwing over jobs for your own inability to learn a job.

    Thank you.



    Message to dev Team:
    高難易度コンテントの前にジョブをこんなに変えるな!こっちは短時間で忍者の装備を集め絶シリーズの準備をしないといけないんです。
    今後どの方向にFF14は向かっていますか?召喚士のあとは侍あとどのジョブを殺すのですか?次は竜騎士と噂を耳にしていらっしゃるのですが。簡単だからいいて言うわけではないのです。なんのために色んなジョブがあると思っていらっしゃるのですか?

    APMを下げたいためにこの変更をしたが:APMはほとんど変わらず、その上お客様を怒らせ, なにをしたいんですか?
    (30)
    Last edited by YuuYun; 04-21-2022 at 10:22 AM.

  2. #2
    Player
    SiriusBreeze's Avatar
    Join Date
    Jul 2019
    Location
    Ul'dah
    Posts
    43
    Character
    Aer'brialos Ur
    World
    Goblin
    Main Class
    Monk Lv 96
    The APM being unchanged is the most embarrassing result of all this.
    (16)

  3. #3
    Player
    Ruminous's Avatar
    Join Date
    Jul 2015
    Posts
    232
    Character
    Minerva Goldwinne
    World
    Siren
    Main Class
    Machinist Lv 100
    They need to be reverted by the time Dragonsong ultimate comes out. That's next week, by the way.
    (16)

  4. #4
    Player
    E-Zekiel's Avatar
    Join Date
    Apr 2015
    Posts
    42
    Character
    Aethos Desiderio
    World
    Mateus
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Ruminous View Post
    They need to be reverted by the time Dragonsong ultimate comes out. That's next week, by the way.
    A man can (and does) dream. Here's hoping...
    (8)

  5. #5
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    I don't really expect them to change it back to be honest. I hope they do, but I'm just accepting that sam is now ruined and I have been slowly playing drg more and more.
    (4)

  6. #6
    Player
    Ruminous's Avatar
    Join Date
    Jul 2015
    Posts
    232
    Character
    Minerva Goldwinne
    World
    Siren
    Main Class
    Machinist Lv 100
    Ah, drg. I tried that, the build up is just as fun as building up to projectile vomit and then releasing. My god I hate that class. Definitely could switch the potencies around a bit on the end stuff so it feels good to reach the end of your strings...

    Still, it has the problem of "button bloat" that SE claims is a problem with samurai. Surprised they went after samurai first and not dragoon, when the latter has waaaay more actions than the former. Just strange to me.
    (2)

  7. #7
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    DRG is fine and doesn't have a button bloat problem. I agree that stardiver needs to have more potency though.
    (1)

  8. #8
    Player
    Fable_Frost's Avatar
    Join Date
    May 2020
    Posts
    44
    Character
    Blaise Embraxia
    World
    Sophia
    Main Class
    Samurai Lv 90
    Quote Originally Posted by YuuYun View Post
    The change to SAM was unacceptable this 6.1 patch and “requires” to be reverted.

    As of this moment I did quit SAM and threw all my BiS gear and switched to NIN for the upcoming Ultimate. And you gave me barely any time to switch my job.
    I just left my ultimate static. I spent 2 months getting BiS to do ultimate on SAM and was super excited for it, being my first blind Ultimate fight. Now I just despise playing SAM and I refuse to take that attitude into a static, especially on a job that wont even synergize with the rest of my team. I am not going back into savage to re-gear a new job and try to master it before Ultimate in a couple of weeks either.

    I won't be touching this job any more until it's reverted, if ever.
    (9)

  9. #9
    Player
    Ruminous's Avatar
    Join Date
    Jul 2015
    Posts
    232
    Character
    Minerva Goldwinne
    World
    Siren
    Main Class
    Machinist Lv 100
    Drg has a LOT of buttons, a few of them aren't necessary but have been there because they're legacy parts of the kit that for some reason endure. Fang and claw in particular is an action that definitely doesn't need to be there. Dragonfire dive just...Exists, because, legacy jump. Nastrond is boring to build up to, and is boring on use. Instead of some new or enhanced jumps, you just get...Red projectile vomit. Fun, compelling. It's a problem I've had with life of the dragon ever since it was introduced as a mechanic back in Stormblood. Since I find the job and its direction not very compelling, I don't play it.

    That being said, I'd rather they not nuke the job like they did with samurai because that isn't going to help anyone in the long run. If reworking the role is in the works, then let's get ideas out there, proper playtesting to see if it fits the aesthetic and has something more to it. We need less samurai style changes, because that's going to just infuriate the playerbase more. But as the saying goes, "if it ain't broke, don't fix it."
    (3)

  10. #10
    Player
    Edweena's Avatar
    Join Date
    Dec 2021
    Posts
    75
    Character
    Edweena Ermagherd
    World
    Famfrit
    Main Class
    Samurai Lv 90
    Quote Originally Posted by YuuYun View Post
    -The combination of Guren and Senei
    Theres a better solution to merging Guren and Senei, I too thought it was a good idea but further discussion has prompted ideas like...

    This should be the normalized idea instead of merging the abilities as it's quite literally the warrior's Fell Cleave into Inner Chaos under Nascent Chaos.
    Saves 2 buttons instead of 1, and reduces drifting which lowers the skill floor, but maintains the skill ceiling since those at the ceiling were unlikely to even let CD's drift in the first place.

    Merging Guren and Senei would be nice, but this would be sooooo much better, + we'd have room for new 2m CD's in 7.0!
    (4)

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