I have ideas and I must share.
This is intended to be an all-around fix that covers many of the "But what about..." of the housing situation.
First, Apartments (and Free Company rooms):
Let me say here, first and foremost, that I feel like regular instanced housing should just replace apartments. The irony of what apartments literally are, is not lost on me. But this is a list for solutions that would not take on a huge amount of potential changes for the dev team.
Apartments can and should cover the need for personal housing, but to do so we need a lot more than a horribly shaped rectangular room. If you have ever decorated an apartment, you know that lofts don't even fit perfectly within that space, nor does the 100 item limit help.
- Increase item limit.
- Structure the apartment to have add-on rooms, possibly capped.
- Possibly add the option to size upgrade, also possibly capped.
- Allow customization of interior walls/stairs/pillars.
Get that item limit up to make even a basic apartment more appealing. Make an upgrade system to serve as a gil sink, something this game sorely needs. Maybe you can choose 4 upgrades. Want an apartment with a single floor that is the size of a medium house with a boost to item limit? There's one upgrade. Take it to a single story the size of a large? That's two. Sunroom/balcony with a garden and a few outdoor furnishing slots? Three. Second story? Four. Basement? Figure out which you would rather have, and go with it. This feature also adds a ton of player agency, which is important.
Now, we have a gil sink, we have more appealing apartments, everyone can have a garden, everyone can have the size of house that pleases them, etc.
Free Companies:
- Keep a small number of FC only wards.
- Untether the workshop.
- Give FC rooms the same capacities as apartments mentioned above.
Lets be honest. A large enough free company isn't gonna be renting out rooms for 200 members, that's gonna be an entire town in and of itself. So keep some wards around for FCs. An FC can buy one house if they so choose, and its members can take the risk of FC housing if they want to, with the same benefits as an apartment.
"But the workshop!" Untether it. Don't make it linked to the house. I don't need a house to go work on my squadron. Couldn't we have a place near the GC's where, like squadrons, we go into that room to do work for our FC?
Sure, several FCs are still going to want a house. Which is why they could have surface wards and (maybe a bonus) of an upgradeable, decoratable meeting room/hangout/hideout. Since FC rooms transfer with the house, that seems like it could be switched over if the FC gets a house, or gets rid of a house. I know there are FCs out there who don't even really want their house and do not decorate it, just own it for the workshop or FC rooms. If we could get those people into a system that provides them that without a house, that might work out for the better in terms of ward housing.
This could also help minimize the existence of shell FCs, as regular players and multis will be able to workshop farm to their heart's content without taking up an entire ward. I'm sure there are some out there who still would, but that's an entirely different level of problem solving that I am not paid for.
Personal Open Wards and Houses:
- keep a percentage of wards personal
- increase item cap
- allow floor/layout changes
Keep a portion of these around for people who absolutely just have to have a surface-visitable wards. Let the people who want that, strive for that, while also being able to be comfy with everyone else in their newly revamped apartments while they wait. I feel like what is getting lost in a lot of these threads is that several of these players don't even want a ward house, they just want a house. They want a garden, a place for their outside furnishings, a second story. Whereas for others, their egos enjoy having something that is visible to the open world. (That's not a negative ego, mind, but the simplest form of its definition: some want to show off, some want the feeling of accomplishment, etc etc.)
I know if I buy a small ward house I shouldn't be able to click and turn it into a medium (plus this would be a ton of work for devs, as nice as it sounds). However, being able to choose between a basement, or a second story, would be insanely neat. We can sort of choose to do that, but the first story is where the door takes you, so even if you're pretending as hard as you can, a basement is still a basement. Also, Empy's interiors are something that we should give the dev team props for. Its amazing. But not everyone is going to get into Empy, so letting us choose our pillar and stock wall/stair types would be so absolutely fantastic. I can see plenty of what the Goblet looks like by going outside. I don't need it in my house.
Thank you for reading and good hunting!