
It also would help with people complaining about classes that they can't get away from. Sure SAM would be harder to kill with, but would be easier to survive as well, so I'd be okay with that.Yeah, essentially make Purify double as Fetter Ward that you can activate pre-emptively instead of responsively. It used to be a staple of Melee play before 6.1 to just Fetter Ward before jumping in, and that was the window where you're allowed to burst before you needed to jump back to return to neutral/ranged play. It would be pretty sweet if Purify would fill that gap once again just by giving you Resilience on button-press instead of waiting for a condition to happen (It would also improve responsiveness dramatically since the server won't need to check for a conditional in order to apply a buff.)
Ideally Guard would be that Fetter Ward, but Guard doesn't allow you to burst in their team now, does it?
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