Quote Originally Posted by Puremallace View Post
Now as we trudge along to 7.0 the obvious next issue is going to be button bloat.

For 7.0 I think Square Enix has 2 options. Continue the approach of replacing existing attacks with new attacks that change as you hit X level.
It's because of this and pruning things at lower levels that there isn't a button bloat issue already and why there won't be one in the future either.

What if we had Eureka type options that could imbue our attacks with different elements?
Imbuing attacks with elements would be interesting but it would interfere with the fantasy of classes that aren't magic. The game would probably spoil which enemies are weak against certain elements like Eureka does and that would make it boring. If it didn't spoil which enemies were weak to them then new or casual players would just do less damage and then you might end up with a situation like DR where it causes everything to take longer.