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  1. #21
    Player
    Saimeren's Avatar
    Join Date
    Sep 2021
    Posts
    234
    Character
    Saimeren Stons
    World
    Brynhildr
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Evergrey View Post
    I don't like the combined 1-2-3 button.
    Even in PvP I slot 3 of those combo buttons so I can still manually press the 1, 2 ,3 keys.

    I'm perfectly fine with skills that have a second prog (Like RPR's Shroud abilities or the DRK's Salter Earth) to change into the second prog.
    But leave the 1-2-3 rotations as they are.
    I'd hate to press 1 single key over and over while other skills are still on cooldown.
    My biggest concern with merging the basic combo into one button is the lack of choice when it comes to your attacks. Sure, you hit 1, 2, 3.

    But often times the middle ability offers either a heal or MP or something.

    In the case of the Paladin for example, if my team is struggling or half dead and I need to enter a survival mode, hitting 1, 2, 1, 2 over and over gives me a lot more extra MP that I can then use to heal myself. Once topped up I can go back to the standard rotation and start focusing on damage again until I need to heal and regen MP again.

    Consolidating that combo into one button takes that option away entirely. Whether or not people think MP generation survival mode is dumb or cleverer is irrelevant. Simply talking away the option because you don't like pressing buttons isn't the best course of action.
    (0)
    Adorable creatures with unacceptable features!

  2. 04-21-2022 03:09 AM

  3. #22
    Player
    anhaato's Avatar
    Join Date
    Jul 2021
    Posts
    484
    Character
    A'nhaato Tia
    World
    Ultros
    Main Class
    Fisher Lv 90
    You think you want it...
    (0)

  4. #23
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Evergrey View Post
    I don't like the combined 1-2-3 button.
    Even in PvP I slot 3 of those combo buttons so I can still manually press the 1, 2 ,3 keys.
    I mean, I'll admit that I share your general dislike of combos cycling through keys -- hitting three separate keys for the Gnashing Fang chain (with one oGCD between each) felt more satisfying to me than alternating one GCD and one oGCD on the same two keys three times -- since it basically feels like what I do as a healer main ANYWAY (hitting one button for my primary attack over and over and over and over and over). And for some jobs which have branching combo chains -- SAM and DRG in particular, but I feel like there might also be issues with PLD, NIN, etc. -- it obviously doesn't work.

    But on the other hand, there are some jobs where I'm down to only one or two free spaces on a three-hotbar layout. And if the options are a choice between:
    1. We get maybe one new action per expansion, otherwise just an upgrade of an existing action or two via a trait. (Which seems to be the current solution, at least when jobs don't get an overhaul.)
    2. We get actions pruned entirely to make room for new ones, allowing new variety and play, but also making the jobs feel even more terrible whenever you're level-synced down. (Which has been done in the past, as you yourself acknowledge in a later post.)
    3. We get existing action chains condensed down to a PvP-style combo button, thus making room for more new actions in a given expansion but also keeping existing ones. (And not further neutering the jobs at low levels.)

    ...I think I might actually prefer option 3. (Failing that, I pray they stick with option 1 rather than option 2.)
    (0)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  5. #24
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by WhiteWitch View Post
    just be a clicker like me 5head(unironically play savage doing this)


    (I legit don't know how people can do that. Respect to those who can; I would not be one.)
    (0)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  6. #25
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    There is no button bloat. Stop trying to make the game boring.
    (4)

  7. #26
    Player
    KuroMaboroshi's Avatar
    Join Date
    Jun 2018
    Posts
    90
    Character
    A'carisa Merahk
    World
    Ultros
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Packetdancer View Post
    (I legit don't know how people can do that. Respect to those who can; I would not be one.)
    There are dozens of us! Dozens!
    (1)

  8. #27
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by KuroMaboroshi View Post
    There are dozens of us! Dozens!
    (3)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  9. #28
    Player
    DezereDawn's Avatar
    Join Date
    Dec 2021
    Posts
    162
    Character
    Dezere Dawn
    World
    Exodus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Ransu View Post
    There is no button bloat. Stop trying to make the game boring.
    Ast having 2 seperate draw and play cards disagrees

    button bloat doesn't mean "too many buttons" it's "Buttons that really don't need to be seperate" and there are PLENTY of those in this game that could be consolidated to make way for more interesting abilities

    if they just choose to remove them/lower them and add nothing to return, sure, your argument has merit
    (2)

  10. #29
    Player
    anhaato's Avatar
    Join Date
    Jul 2021
    Posts
    484
    Character
    A'nhaato Tia
    World
    Ultros
    Main Class
    Fisher Lv 90
    123 is not button bloat you're just lazy
    (4)

  11. #30
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by anhaato View Post
    123 is not button bloat you're just lazy
    It's not button bloat, per se, but the game developers demonstrably want to keep the number of actions per job to a certain maximum number -- which honestly makes sense, given that the game needs to retain controller support -- and if the option is "remove actions to make space for new ones, leaving the job even more sparse at low levels", "don't make new actions in an expansion and just upgrade existing ones via trait", or "combine some actions into single actions that change based on combat state", I know I'd prefer the last option.

    And there are plenty of examples where they can. For instance, it's not really necessary for Draw and Play to be two separate buttons for AST, as has been pointed out; you cannot Play unless you've used Draw to get a card, and there is almost no scenario in which you're going to deliberately want to Draw a new card when you already have one out. (After all, even a card that's not optimal is still a DPS gain if played on someone, so why throw it away?) If they need to make space for a new action on AST in the future, combining those two into one action (that turns into Play once you have a card out, and back into Draw once you've played the card) would be an excellent place to do so. Reaper's various states already do this sort of thing with a number of attacks, as does ninja with mudras when you hit Ten-Chi-Jin.

    And SGE provides an interesting example of a different consolidation approach with Eukrasia; instead of a single-target DPS spell and a single-target DoT, plus raw and shielded single-target and AoE heals, Eukrasia just switches between the two modes. Thus, you put six potential actions onto four buttons: Dosis/E. Dosis, Diagnosis/E. Diagnosis, Prognosis/E. Prognosis, and Eukrasia itself.

    I'd personally prefer the base 1-2-3 DPS sequences not be combined, for a variety of reasons (though would prefer it to actions being stripped out entirely to make room for new ones); as noted above, I don't find the new combo'd Gnashing Fang chain nearly as satisfying on Gunbreaker, and it would be even more annoying with the primary DPS rotation. I'm a healer main, I already get enough "hit one button repeatedly for DPS" from that, thanks.

    But most jobs still have at least some things that could be combined a'la Draw and Play, if there's a need to free up action space for new actions in the future.
    (1)
    Last edited by Packetdancer; 04-21-2022 at 06:31 AM.
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

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