Quote Originally Posted by Evergrey View Post
I don't like the combined 1-2-3 button.
Even in PvP I slot 3 of those combo buttons so I can still manually press the 1, 2 ,3 keys.
I mean, I'll admit that I share your general dislike of combos cycling through keys -- hitting three separate keys for the Gnashing Fang chain (with one oGCD between each) felt more satisfying to me than alternating one GCD and one oGCD on the same two keys three times -- since it basically feels like what I do as a healer main ANYWAY (hitting one button for my primary attack over and over and over and over and over). And for some jobs which have branching combo chains -- SAM and DRG in particular, but I feel like there might also be issues with PLD, NIN, etc. -- it obviously doesn't work.

But on the other hand, there are some jobs where I'm down to only one or two free spaces on a three-hotbar layout. And if the options are a choice between:
  1. We get maybe one new action per expansion, otherwise just an upgrade of an existing action or two via a trait. (Which seems to be the current solution, at least when jobs don't get an overhaul.)
  2. We get actions pruned entirely to make room for new ones, allowing new variety and play, but also making the jobs feel even more terrible whenever you're level-synced down. (Which has been done in the past, as you yourself acknowledge in a later post.)
  3. We get existing action chains condensed down to a PvP-style combo button, thus making room for more new actions in a given expansion but also keeping existing ones. (And not further neutering the jobs at low levels.)

...I think I might actually prefer option 3. (Failing that, I pray they stick with option 1 rather than option 2.)