i think the reason jobs get button bloated is because a lot of skills do one thing and one thing only. wether its just a damaging ogcd or just an aoe heal, the more they add things with a singular purpose and no internal synergy the more the jobs are gonna feel bloated if they try to give jobs new functions.


i am NOT a fan of removing a skill and adding it back a shiny "new" skill 10 levels later. it makes low level play feel awful and it doesn't add anything to the job.

instead I think traits are the way to go, and maybe merging skills together to have skills that do more than just 1 thing. for instance, the lv 78 trait for sacred soil added 0 skills but it gave a lot more depth of gameplay to scholar and it essentially made sacred soil have a new use. instead of discarding divine seal largesse and making it temperance, a trait that added mitigation + a new animation would've been so much better.

as for making room for the new, i believe merging is also a better answer than deleting. one of the very few decent things shb did for scholar was merging fey covenant with fey illumination. sure, its more restrictive to have them tied together, but its still preferable than straight up losing either.