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  1. #1
    Player
    Puremallace's Avatar
    Join Date
    Nov 2019
    Location
    Eorzea!
    Posts
    847
    Character
    Pure Mallace
    World
    Siren
    Main Class
    Paladin Lv 100

    We are approaching a button bloat problem that can be solved

    So I am not sure people noticed but we are up to patch 6.1 and are on the 4th expansion and up to level 90. Square Enix already realized we had a power problem when attacks were hitting far above 100,000.

    Now as we trudge along to 7.0 the obvious next issue is going to be button bloat. Other MMO's have added more shiny buttons to press and WoW has tried borrowed power, pruning and revamped their talents so many times you cannot even count anymore leading to massive balance issues.

    For 7.0 I think Square Enix has 2 options. Continue the approach of replacing existing attacks with new attacks that change as you hit X level.

    Another option not considered is purely cosmetic changes. The Shadowbringers story allows for this because of the Aetherical changes that can occur when you absorb too much of one element.

    What if we had Eureka type options that could imbue our attacks with different elements?

    Just a thought as we move on through the expansion.
    (1)

  2. #2
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    I truly don’t get why Square Enix hasn’t changed more 1-2-3 combos to share single buttons; they already had that in older PvP job design, and Gunbreaker already had this quality-of-life update with regards to a higher-level combo that’s done with Continuation, so why stop there? Seems a lot better than removing entire actions like a certain Samurai action that lots of players liked to use.
    (6)

  3. #3
    Player
    DezereDawn's Avatar
    Join Date
    Dec 2021
    Posts
    162
    Character
    Dezere Dawn
    World
    Exodus
    Main Class
    Summoner Lv 90
    i'd love 1-2-3 combos and conditional buttons to be consolidated, as long as they give me more interesting and unique abilities in their place, think that'd be a happy medium
    (8)

  4. #4
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    I don't like the combined 1-2-3 button.
    Even in PvP I slot 3 of those combo buttons so I can still manually press the 1, 2 ,3 keys.

    I'm perfectly fine with skills that have a second prog (Like RPR's Shroud abilities or the DRK's Salter Earth) to change into the second prog.
    But leave the 1-2-3 rotations as they are.
    I'd hate to press 1 single key over and over while other skills are still on cooldown.
    (6)
    Last edited by Evergrey; 04-21-2022 at 01:23 AM.

  5. #5
    Player
    DezereDawn's Avatar
    Join Date
    Dec 2021
    Posts
    162
    Character
    Dezere Dawn
    World
    Exodus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Evergrey View Post
    I don't like the combined 1-2-3 button.
    Even in PvP I slot 3 of those combo buttons so I can still manually press the 1, 2 ,3 keys.
    well that means both ends can have their preference, not everyone has the same amount of comfortable keybinds they can allocate to a job, so consolidating unnecessary bloat is intrinsically a good idea, as long as it doesn't come at the cost of actual gameplay like Kaiten's removal removing Kenki management entirely
    (2)

  6. #6
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    i think the reason jobs get button bloated is because a lot of skills do one thing and one thing only. wether its just a damaging ogcd or just an aoe heal, the more they add things with a singular purpose and no internal synergy the more the jobs are gonna feel bloated if they try to give jobs new functions.


    i am NOT a fan of removing a skill and adding it back a shiny "new" skill 10 levels later. it makes low level play feel awful and it doesn't add anything to the job.

    instead I think traits are the way to go, and maybe merging skills together to have skills that do more than just 1 thing. for instance, the lv 78 trait for sacred soil added 0 skills but it gave a lot more depth of gameplay to scholar and it essentially made sacred soil have a new use. instead of discarding divine seal largesse and making it temperance, a trait that added mitigation + a new animation would've been so much better.

    as for making room for the new, i believe merging is also a better answer than deleting. one of the very few decent things shb did for scholar was merging fey covenant with fey illumination. sure, its more restrictive to have them tied together, but its still preferable than straight up losing either.
    (8)

  7. #7
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by DezereDawn View Post
    well that means both ends can have their preference, not everyone has the same amount of comfortable keybinds they can allocate to a job, so consolidating unnecessary bloat is intrinsically a good idea, as long as it doesn't come at the cost of actual gameplay like Kaiten's removal removing Kenki management entirely
    It's sad when characteristic skills get removed, yeah.
    I still miss the dot the DRK once had.
    The animation was also sweet.
    So, yeah. It's not that we're approaching a button bloat for the first time.
    We've had skill purges before to ease the bloat.
    (0)

  8. #8
    Player
    DezereDawn's Avatar
    Join Date
    Dec 2021
    Posts
    162
    Character
    Dezere Dawn
    World
    Exodus
    Main Class
    Summoner Lv 90
    i think along the lines of stuff like the recent change to wanderers minuette when i think of consolidation, minus the bug causing other bards to set it off, ofc

    since pitch perfect is only usable while Wanderers is active anyways, i think it's a great idea to just have it replace it, since there's no reason to ever press pitch perfect otherwise
    (0)

  9. #9
    Player
    Lecru's Avatar
    Join Date
    Feb 2012
    Posts
    251
    Character
    Lecruidant Longclaw
    World
    Excalibur
    Main Class
    Archer Lv 100
    How you people have absurdly disgusting filled rows confuses me. Mines clean, takes up 2.5 and that's for a FULL ROTATION on ALL my classes. And yes. I raid.
    (4)

  10. #10
    Player
    Momo_Kozuki's Avatar
    Join Date
    Apr 2021
    Posts
    488
    Character
    Momo Kozuki
    World
    Tonberry
    Main Class
    White Mage Lv 100
    Quote Originally Posted by MellowMink View Post
    I truly don’t get why Square Enix hasn’t changed more 1-2-3 combos to share single buttons; they already had that in older PvP job design, and Gunbreaker already had this quality-of-life update with regards to a higher-level combo that’s done with Continuation, so why stop there? Seems a lot better than removing entire actions like a certain Samurai action that lots of players liked to use.

    My guess, but they don't do it cuz it is not the time now. I think they have a certain number of button in mind, which has not yet reached in 6.0. Maybe in 7.0 or 8.0, they will do it when more buttons will be added.
    (0)

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