Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 41

Hybrid View

  1. #1
    Player
    Puremallace's Avatar
    Join Date
    Nov 2019
    Location
    Eorzea!
    Posts
    847
    Character
    Pure Mallace
    World
    Siren
    Main Class
    Paladin Lv 100

    We are approaching a button bloat problem that can be solved

    So I am not sure people noticed but we are up to patch 6.1 and are on the 4th expansion and up to level 90. Square Enix already realized we had a power problem when attacks were hitting far above 100,000.

    Now as we trudge along to 7.0 the obvious next issue is going to be button bloat. Other MMO's have added more shiny buttons to press and WoW has tried borrowed power, pruning and revamped their talents so many times you cannot even count anymore leading to massive balance issues.

    For 7.0 I think Square Enix has 2 options. Continue the approach of replacing existing attacks with new attacks that change as you hit X level.

    Another option not considered is purely cosmetic changes. The Shadowbringers story allows for this because of the Aetherical changes that can occur when you absorb too much of one element.

    What if we had Eureka type options that could imbue our attacks with different elements?

    Just a thought as we move on through the expansion.
    (1)

  2. #2
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    I truly don’t get why Square Enix hasn’t changed more 1-2-3 combos to share single buttons; they already had that in older PvP job design, and Gunbreaker already had this quality-of-life update with regards to a higher-level combo that’s done with Continuation, so why stop there? Seems a lot better than removing entire actions like a certain Samurai action that lots of players liked to use.
    (6)

  3. #3
    Player
    Momo_Kozuki's Avatar
    Join Date
    Apr 2021
    Posts
    488
    Character
    Momo Kozuki
    World
    Tonberry
    Main Class
    White Mage Lv 100
    Quote Originally Posted by MellowMink View Post
    I truly don’t get why Square Enix hasn’t changed more 1-2-3 combos to share single buttons; they already had that in older PvP job design, and Gunbreaker already had this quality-of-life update with regards to a higher-level combo that’s done with Continuation, so why stop there? Seems a lot better than removing entire actions like a certain Samurai action that lots of players liked to use.

    My guess, but they don't do it cuz it is not the time now. I think they have a certain number of button in mind, which has not yet reached in 6.0. Maybe in 7.0 or 8.0, they will do it when more buttons will be added.
    (0)

  4. #4
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by MellowMink View Post
    I truly don’t get why Square Enix hasn’t changed more 1-2-3 combos to share single buttons; they already had that in older PvP job design, and Gunbreaker already had this quality-of-life update with regards to a higher-level combo that’s done with Continuation, so why stop there? Seems a lot better than removing entire actions like a certain Samurai action that lots of players liked to use.
    While a solution to most jobs, MNK would be the outliner here because their rotation isn't a standard 1-2-3 combo and then we throw in Perfect Balance and there's no hope of a compression system works with them, at least not without another rework.
    (0)

  5. #5
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by MellowMink View Post
    I truly don’t get why Square Enix hasn’t changed more 1-2-3 combos to share single buttons; they already had that in older PvP job design, and Gunbreaker already had this quality-of-life update with regards to a higher-level combo that’s done with Continuation, so why stop there? Seems a lot better than removing entire actions like a certain Samurai action that lots of players liked to use.
    Because it would only apply to a handful of jobs that don't all need it.

    Tanks: Usually have mitigation effects and gauge generation tied to them that you want to keep track of. For example, hitting 1-2-[gauge spender]-3 to avoid overcapping. They also have few DPS skills anyway, so they don't generally want to lose them, otherwise they'd end up like Healers spamming the same button 90% of the time.

    Monk: Literally cannot condense it's skills as it has a 'free form' function where you can hit any skill you like out of order. Needs all weaponskills available as separate buttons to achieve this.

    Ninja: Heavy burst phase, outside of that burst it only has the 1-2-3 to keep it busy, see Tanks/Healers.

    Casters: no combos

    Phys ranged: Each have a unique combo system that actually make them unique to play. Machinist being the most straightforward, but then runs into the same issue as Ninja/Tanks/Healers.

    Dragoon: Has a very long combo system that you need to keep track of, and already condenses a few of it's less situational buttons. If you condense this even more you'd need to remove effects like Disembowel and Chaos Thrust, instead spreading that dps across the entire combo, and remove positionals, as you can't be sure what skill you're going to hit next unless you're constantly counting in your head. At that point, you may as well just have a single button to spam in between Jumps.

    Samurai: conditional combo trees, could potentially be reduced to 3 buttons, but again like the Tank issue of generating gauge with the combo finishers, and the Dragoon issue of apply buffs on the 2's, you'd need to be very careful of what button you're hitting when, and constantly watching your hotbars. I don't see this being viable either.

    Reaper: 1-2-3 skills are all functionally identical besides their potency. Hooray! This one can be easily condensed to a single button.
    (0)

  6. #6
    Player
    Cithaerias_pyropina's Avatar
    Join Date
    Jan 2020
    Location
    Warrior
    Posts
    365
    Character
    Qynden Peltier
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Seraphor View Post
    Casters: no combos
    Red Mage /10char
    (0)

  7. #7
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Cithaerias_pyropina View Post
    Red Mage /10char
    Those aren't combo's, that's a proc system.
    (0)

  8. #8
    Player
    Cithaerias_pyropina's Avatar
    Join Date
    Jan 2020
    Location
    Warrior
    Posts
    365
    Character
    Qynden Peltier
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Seraphor View Post
    Those aren't combo's, that's a proc system.
    E.Riposte, E.Zwerchhau and E.Redoublement would like a word with you.
    (0)

  9. #9
    Player
    DezereDawn's Avatar
    Join Date
    Dec 2021
    Posts
    162
    Character
    Dezere Dawn
    World
    Exodus
    Main Class
    Summoner Lv 90
    i'd love 1-2-3 combos and conditional buttons to be consolidated, as long as they give me more interesting and unique abilities in their place, think that'd be a happy medium
    (8)

  10. #10
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    I don't like the combined 1-2-3 button.
    Even in PvP I slot 3 of those combo buttons so I can still manually press the 1, 2 ,3 keys.

    I'm perfectly fine with skills that have a second prog (Like RPR's Shroud abilities or the DRK's Salter Earth) to change into the second prog.
    But leave the 1-2-3 rotations as they are.
    I'd hate to press 1 single key over and over while other skills are still on cooldown.
    (6)
    Last edited by Evergrey; 04-21-2022 at 01:23 AM.

Page 1 of 4 1 2 3 ... LastLast