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  1. #1
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by EdwinLi View Post
    I say just rework it to go full Blitz from Dungeon Fighter online. It has some very good ideas and concepts involving a Class/Job that combines both a Gunner Job and Machinist Job into its fighting style
    But I like the current artistic direction.
    And my tastes don't stick with what you're proposing.

    I don't like a gunner dashing and jumping everywhere.
    I'm more connected to a Doomguy/Blazkowicz that only have their legs to move, but carving a path with heavy weapons.
    (3)
    Last edited by CKNovel; 04-21-2022 at 04:48 PM.

  2. #2
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by CKNovel View Post
    But I like the current artistic direction.
    And my tastes don't stick with what you're proposing.

    I don't like a gunner dashing and jumping everywhere.
    I'm more connected to a Doomguy/Blazkowicz that only have their legs to move, but carving a path with heavy weapons.
    That is more of the Launcher thing from DFO....

    https://www.youtube.com/watch?v=OruQnoi2XVE

    Which MCH does mostly in its current design. Though could use a Railgun and ability to call down Orbital strike.

    Honestly, there is a lot of potential ideas for MCH from both Launcher and Blitz.

    Speaking of Blitz, the trailer does not really reflect on how players really play Blitz as he is more Master Chief/Doom Guy/Blazkowicz with a Deployable Bunker wall. He stays mostly in position behind the deployable Bunker wall to attack with his arsonal of light to heavy weapons (assault rifles, shotguns, SMG, and grenade launcher) while using attack mobility skills to get in and out for heavy hits and then use mobility skills to move around to dodge the heavy hitting AoE from bosses and return to position behind the Bunker wall by redeploying it.

    The Bunker Wall mechanic is a potential for MCH if they seek to provide increase in damage without needing to add cast time to their attacks in PvE. Thus maintaining a position for heavy hitting siege attacks and normal attacks with their heavy weapons and gun behind cover for increase defense and attack while the Queen gets sent out to attack outside of cover.
    (0)
    Last edited by EdwinLi; 04-22-2022 at 12:56 AM.