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  1. #1
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90

    MCH DPS is just too low

    Give it a guarantee crit on Drill or Air Anchor. We already have that, it didn't help. Do something else. Idk. Thoughts?
    (6)

  2. #2
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    If rDPS is skillfull and MCH can't be brought to BRD/DNC level, bring back rDPS?
    Rework wildfire to take in account every teammember attacks and stick a cap to it?

    Bring back dismantle and give MCH some defensive utility?

    Give something that helps MCH to compete with the other ranged.
    DNC can compete with BRD thanks to its healing. MCH simply is there, doing its best.
    (0)

  3. #3
    Player
    YukiB's Avatar
    Join Date
    Apr 2022
    Posts
    165
    Character
    Yuki Bajhiri
    World
    Lamia
    Main Class
    Samurai Lv 90
    Give it two guaranteed crits on Drill or Air Anchor.

    Crap. I'm out of ideas.
    (5)

  4. #4
    Player
    darcstar62's Avatar
    Join Date
    Dec 2017
    Posts
    54
    Character
    Cailee Caitlen
    World
    Brynhildr
    Main Class
    Red Mage Lv 90
    The latest (6.1) round of changes convinced me that either a) they don't understand, or b) they do, but they don't care. In either case, I don't have any reason to expect MCH to get any better in the near future so I'm shelving mine for now.
    (2)

  5. #5
    Player
    WiccaP's Avatar
    Join Date
    Jan 2022
    Posts
    116
    Character
    Nyxis Jomalah
    World
    Midgardsormr
    Main Class
    Machinist Lv 100
    They need to decide whether Mch is gonna be a selfish dps or have support like the rest of rphys. Ive mained mch since HW, and think that some of the fixes lie in the abilities and functions of the old style. Give us back our turrets, its adding flavor and dps without just buffing the rotation. Give us a movement ability, we're the only job that doesnt have 1 that i can think of, maybe a grappling hook. make the battery gauge and heat gauge more synergistic, fix the ping issues involved with the job. Have AQ be something to build up too and not a glorified dot that you cant tell is doing something half the time and have it target what we target.
    (1)

  6. #6
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,882
    Character
    Chloe Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    I say just rework it to go full Blitz from Dungeon Fighter online. It has some very good ideas and concepts involving a Class/Job that combines both a Gunner Job and Machinist Job into its fighting style

    Blitz skill demo
    https://www.youtube.com/watch?v=04wblW9CI4s

    (0)

  7. #7
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by EdwinLi View Post
    I say just rework it to go full Blitz from Dungeon Fighter online. It has some very good ideas and concepts involving a Class/Job that combines both a Gunner Job and Machinist Job into its fighting style
    But I like the current artistic direction.
    And my tastes don't stick with what you're proposing.

    I don't like a gunner dashing and jumping everywhere.
    I'm more connected to a Doomguy/Blazkowicz that only have their legs to move, but carving a path with heavy weapons.
    (3)
    Last edited by CKNovel; 04-21-2022 at 04:48 PM.

  8. #8
    Player
    MikoRemi's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    195
    Character
    Miko Remi
    World
    Gilgamesh
    Main Class
    Warrior Lv 100
    Machinist is just in one of the most cursed positions possible. On one hand, Physical Ranged have low DPS but bring good utility, but then Machinist wants to be a selfish DPS in such a role, it's so conflicting.

    Since it is a selfish DPS in conception, it should just go more towards that route, generally by limiting mobility since that seems to be why people are so afraid of it doing more damage is because a mobile super damaging gun would just be too overpowered I guess. My document explains more but that's the simple version of it, either they would need to make it have way more utility but not anymore damage which would either not do anything or overshadow another job, or make it actually a selfish DPS with just a tiny bit of extra tools but not more than Dancer or Bard.

    More details here in my document; https://docs.google.com/document/d/1...it?usp=sharing

    Here's hoping.
    (0)
    Last edited by MikoRemi; 04-21-2022 at 05:28 PM.
    *Job effectiveness will vary depending on player skill

  9. #9
    Player
    gamerseb's Avatar
    Join Date
    Apr 2022
    Posts
    44
    Character
    Gigiwazu Sunkeeper
    World
    Omega
    Main Class
    Machinist Lv 90
    Bump on this. Something NEEDS to be done. It's the most MEH job of all.

    Additionally, the job ceiling is way too low - lowest of most classes, which gives the lowest optimal damage, as well. Pre-planning and fitting (almost) 3 hypercharges with wildfire and queen finisher into buffs doesn't reward you much when Drill, AA and Chainsaw do so automatically already and they're huge in power.

    I got no problem with adding more complexity into the rotation or reshuffling potencies as long as the job ceiling is raised and the job's damage potential increased in case everything is done close to perfectly.
    (3)

  10. #10
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,882
    Character
    Chloe Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by CKNovel View Post
    But I like the current artistic direction.
    And my tastes don't stick with what you're proposing.

    I don't like a gunner dashing and jumping everywhere.
    I'm more connected to a Doomguy/Blazkowicz that only have their legs to move, but carving a path with heavy weapons.
    That is more of the Launcher thing from DFO....

    https://www.youtube.com/watch?v=OruQnoi2XVE

    Which MCH does mostly in its current design. Though could use a Railgun and ability to call down Orbital strike.

    Honestly, there is a lot of potential ideas for MCH from both Launcher and Blitz.

    Speaking of Blitz, the trailer does not really reflect on how players really play Blitz as he is more Master Chief/Doom Guy/Blazkowicz with a Deployable Bunker wall. He stays mostly in position behind the deployable Bunker wall to attack with his arsonal of light to heavy weapons (assault rifles, shotguns, SMG, and grenade launcher) while using attack mobility skills to get in and out for heavy hits and then use mobility skills to move around to dodge the heavy hitting AoE from bosses and return to position behind the Bunker wall by redeploying it.

    The Bunker Wall mechanic is a potential for MCH if they seek to provide increase in damage without needing to add cast time to their attacks in PvE. Thus maintaining a position for heavy hitting siege attacks and normal attacks with their heavy weapons and gun behind cover for increase defense and attack while the Queen gets sent out to attack outside of cover.
    (0)
    Last edited by EdwinLi; 04-22-2022 at 12:56 AM.

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