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  1. #1
    Player
    justice40's Avatar
    Join Date
    Apr 2022
    Posts
    15
    Character
    Jamany Knightstalker
    World
    Coeurl
    Main Class
    Gladiator Lv 90

    Rescue Needs to GO

    The idea that you should have ANY control over another persons character needs to go away. There should be a way for us to turn it off so that healers can not pull us at any point. We should know the dungeon well enough or know enough to get out of the way. But (and I know what they will say "I pulled you to save you from the AOE") No...You pulled me to my death, you interrupted my series of abilities, you turned the creature right towards the party and most of all....brought the aggro.....right towards everyone. So do us all a favor. And for those of you that are using rescue as a "get even" tool. It is a highly reportable offense and people's accounts have been suspended over it. Remember. If you can pull a character than why can't tanks turn off stance.
    (8)

  2. #2
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Smells like bait

    In case it isn't- no. How else are we supposed to get dps to not die due to greed and/or incompetence
    (40)

  3. #3
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    I've saved as many people as I've killed with Rescue so it's hit or miss really. I think the delay between hitting the button and the actual pulling animation is more a problem than Rescue itself.
    (36)

  4. #4
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Silver-Strider View Post
    I've saved as many people as I've killed with Rescue so it's hit or miss really. I think the delay between hitting the button and the actual pulling animation is more a problem than Rescue itself.
    Very true. the delay is so real and shows badly like you really feel it yourself.

    Want I want gone is repose, that spell is utter useless only rare nice time its okish is Eureka to run like heck for breathing room. Once however your element lvl is maxed though it becomes useless again xd.
    (10)

  5. #5
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,399
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    The biggest problem with Rescue is it’s animation casting and lock. If Rescue were to grant a temporary invulnerable during its cast and animation, it would be much more useful.

    In its current form, Rescue only serves to move the corpse closer to me for rezzing. It’s only other use is to have fun during a wipe call. My favorite thing to do is to Rescue people out of the death wall before they die. It’s a fun little NOPE to those who are trying to die.

    Other than all of that, it’s button bloat for me and is not on my hotbars anymore.
    (12)

  6. #6
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Hyperia View Post
    The biggest problem with Rescue is it’s animation casting and lock. If Rescue were to grant a temporary invulnerable during its cast and animation, it would be much more useful.

    In its current form, Rescue only serves to move the corpse closer to me for rezzing. It’s only other use is to have fun during a wipe call. My favorite thing to do is to Rescue people out of the death wall before they die. It’s a fun little NOPE to those who are trying to die.

    Other than all of that, it’s button bloat for me and is not on my hotbars anymore.
    I only troll with it strictly with friends never randoms. My fav was pulling my friend in the pit with me from titan and we both had a lovely fall bonding ohoho.

    A meme I like is sure casting a mech I was not to. Am to get knocked back but cause I used it I get crushed example the final trial of EW

    Also op I know this sound dumb but you can meme a rescue by using a sure cast which makes rescue miss.
    (2)
    Last edited by IceBlueNinja; 04-21-2022 at 12:18 AM.

  7. #7
    Player
    HyonaCookie's Avatar
    Join Date
    Jan 2022
    Posts
    146
    Character
    Hyohyona Hyona
    World
    Siren
    Main Class
    Scholar Lv 73
    While I understand the concerns of rescue trolling, I find the ability to be too restricting tbh. If I use it too late to save a sprout who doesn't see that a mechanic is happening, I'm just dragging a dead body. If I use it too early, more likely than not my rescuee returns back to the danger zone. I'd rather see the skill changed rather than removed.
    (6)
    The past is prologue

  8. #8
    Player deadman1204's Avatar
    Join Date
    Feb 2019
    Posts
    285
    Character
    Fransisco Acutus
    World
    Ultros
    Main Class
    Dragoon Lv 90
    Its the healers job to babysit everyone else. If the dps can't get out of the way the healer needs to fix it. What wrong with the healer being able to fix the problem another way?
    (11)

  9. #9
    Player
    Erakir's Avatar
    Join Date
    Jun 2015
    Posts
    142
    Character
    Erakir Pompop
    World
    Hyperion
    Main Class
    White Mage Lv 100
    Rescue has a higher skill floor than people realize due to its inherit issues in design (Slow activation time due to numerous checks from servers to clients, slow pull time, variable pull time needed based on distance away) and having to adjust for players' own actions. On top of this, you need to be further out of an AoE since it drags someone next to you, not literally on top of you. It's not until you're actually trying to use it a lot that you really get that feel of how sluggish and off it is.

    It means you want to wait until the last possible second to rescue someone so they don't get the time to move back into bad-
    Which increases your chance of delaying too long and pulling a corpse.

    You also see people ~1s behind where they've moved to on their screen. It feels really bad to rescue someone only to see them start moving left after you've hit the button and you're pulling them right. Now it's too long to pull them all the way before the AoE goes off, and they had started moving but you literally could not have known.

    This all means good rescue usage takes real practice, including practice reading players throughout an entire fight to gauge the likelihood they're going to execute a mechanic correctly...and you can only practice on real people. Everyone wants a practiced person, but no one wants to suffer being the one practiced on.

    From personal experience, way fewer people know what they're doing vs those that just think they do. Want an example? See how many people do the Blight mechanic correctly in Chrysalis. If you're not running to the outside you never learned what that mechanic actually does, and you probably still think only tanks can take the meteors. Even times I give the benefit of the doubt to people geared and who HAVE been pre-positioning and proving they know the fight...there's a good chance they kill themselves. Your BEST BET to not get rescued is to pre-position as soon as you can. No, you won't stop all rescues, but you will stop rescues from those of us who ARE watching the entire fight and how people are playing.

    All in all it's a frustrating skill as you REALLY need to practice with it to get the right feel, and even then it's iffy. It's rough on the player getting pulled, and it's rough trying to time it as best as possible. I give people as much benefit of the doubt as I possibly can, but I have to make the decision to press rescue earlier than most people think I do.
    Still, you can do some really good stuff with it once you're experienced. Like the ones in this collection:

    https://www.youtube.com/watch?v=svD1...GPu-XLRU6aUZCx

    I know it can be frustrating to get pulled by someone who's killed you, but it's also frustrating to carry E5 Normals with 36 deaths (yes I did have fun last week). I do not see very many malicious rescues - just untrained unpracticed ones that people think are malicious since they have no idea how sluggish rescue is. There are way better malicious ways to impede someone. I have a lot of fun improving my rescue skills and will never support getting rid of it - though heck it'd be nice to improve it so it feels more natural to use.
    (23)
    Last edited by Erakir; 04-21-2022 at 04:50 AM.

  10. #10
    Player deadman1204's Avatar
    Join Date
    Feb 2019
    Posts
    285
    Character
    Fransisco Acutus
    World
    Ultros
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Erakir View Post

    I know it can be frustrating to get pulled by someone who's killed you, but it's also frustrating to carry E5 Normals with 36 deaths (yes I did have fun last week). I do not see very many malicious rescues - just untrained unpracticed ones that people think are malicious since they have no idea how sluggish rescue is. There are way better malicious ways to impede someone. I have a lot of fun improving my rescue skills and will never support getting rid of it - though heck it'd be nice to improve it so it feels more natural to use.
    This 100%

    If the healer wanted to kill someone, there are way easier ways - like just not healing them anymore
    (15)

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