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  1. #1
    Player
    VerdeLuck's Avatar
    Join Date
    Jan 2022
    Posts
    1,119
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ASkellington View Post
    The reason why people want it to stay in the game has less to do with trolling people and more because its one of the few tools healers have that actually takes thought to use.

    And yes, before you type up an AsKsuALLY it does take some skill to use Rescue properly. It LAGS. I even said in my post it does. Time it wrong the idiot who stood in red is still going to get hit.

    I've already given you examples how Rescue can be used as is intended. We already explained why it CANNOT have an opt out. And no one wants ANOTHER tool from healers to be removed because of X reason.
    It absolutely can have an opt out, if everyone would opt out of being moved by a random healer if it were offered, doesn't that say something about the skill? That it's really not needed or fun except for the person who's using it?
    It's not fun to have control taken away from you, especially when it's taken away by another player and the decision is made entirely by someone else with no input by yourself.
    If you were to have a toggle it would still let you use it in premade groups if you wanted to for that value, that would still be there. You just wouldn't be able to decide and micromanage where other people can stand.

    And it's not like it even matters if someone messes up and dies, that's part of the game, that's how you learn to play. Besides the fact that everyone stands in mechanics and dies a few times learning, nothing in the game outside of Extreme and Savage content actually punishes the entire group for one player failing, all it does is kill the player who failed the mechanic. the level of micromanaging and trying to boss other players around just seems entirely unneeded. Let them play their own characters man, you don't have to be a control freak and make them do exactly what you want.
    (0)

  2. #2
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    986
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by VerdeLuck View Post
    It absolutely can have an opt out, if everyone would opt out of being moved by a random healer if it were offered, doesn't that say something about the skill? That it's really not needed or fun except for the person who's using it?
    This falls apart in two situations:

    1. The person in question opting out. I Rescue them because they're greeding and I have a better sense of timing than they do. They take unnecessary damage that could have been avoided.
    2. The new person to a dungeon opts out and thus I cannot Rescue them out of the bad and again takes unnecessary damage.

    THE WHOLE POINT OF THE HEALING ROLE IS TO PREVENT AND HEAL DAMAGE. Why would you remove a skill that aids us in doing so?

    It's not fun to have control taken away from you, especially when it's taken away by another player and the decision is made entirely by someone else with no input by yourself.
    Hello to my problem with stack markers when I have people running away from me. What? Are we going to remove them too? Or MAYBE I can use RESCUE to move them TO ME.

    If you were to have a toggle it would still let you use it in premade groups if you wanted to for that value, that would still be there. You just wouldn't be able to decide and micromanage where other people can stand.
    If it were made a toggle as we've said REPEATEDLY it makes Rescue a dead skill like Repose. NO.

    And it's not like it even matters if someone messes up and dies, that's part of the game, that's how you learn to play. Besides the fact that everyone stands in mechanics and dies a few times learning, nothing in the game outside of Extreme and Savage content actually punishes the entire group for one player failing, all it does is kill the player who failed the mechanic. the level of micromanaging and trying to boss other players around just seems entirely unneeded. Let them play their own characters man, you don't have to be a control freak and make them do exactly what you want.
    The same can be said of Rescue. I mess up the timing of Rescue to save you and you die. Oh well. I tried to do my job.
    (4)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE