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  1. #1
    Player
    ZedxKayn's Avatar
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    Capybara Friend
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    Excalibur
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    Blue Mage Lv 70
    Quote Originally Posted by Grimoire-M View Post
    As someone who's been on both sides of this, I'd rather not waste the res mana. If I happened to fuck up, and I'm not gonna get mad at the healer for doing it. I get the desire to greed, but own the fact you're being a shit when you do it if you know how to be safe.


    However, if you're someone who's Arm's Lengthing Rescue for your own greed instead of fucking with your friends in a game of AoE puddle chicken (the only time it's appropriate), then the only reason the healer's not just dragging you into the wall later on is because the rest of the raid's on the floor. And if you die because of it you're not getting ressed anytime soon, and it is because you were being a dumbass.

    Greeding is earned through experience. Do the mechanics right first and play the risks AFTER you're certain it'll work. It takes some people much longer to get to that point than you realize, and Healers tend to err on the side of caution because this game's netcode in regards to rescue is not particularly lenient, something you could have read in the first page of this thread.
    I know my greed will work, that's the point, I've got hundreds of hours on harder content and thousands in casual content, I know what I'm doing, infinitely moreso than the average DF healers. I don't want to be rescued because the times the rescues are beneficial are extremely rare exceptions.

    If there's 5 seconds left on the boss's castbar and I've been very visibly slidecasting to the safe spot, if I've popped all my personal mitigation and am still sitting on second wind/bloodbath for after the ouchies, or if I'm standing right in front of the rock that's barely out of melee range to land my last GCD, I know what I'm doing and getting rescued feels awful.
    (0)
    Last edited by ZedxKayn; 04-22-2022 at 01:08 PM.
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  2. #2
    Player
    Grimoire-M's Avatar
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    Dec 2015
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    Grimoire Mogri
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    Hyperion
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    Alchemist Lv 90
    Quote Originally Posted by ZedxKayn View Post
    I know my greed will work, that's the point, I've got hundreds of hours on harder content and thousands in casual content, I know what I'm doing, infinitely moreso than the average DF healers. I don't want to be rescued because the times the rescues are beneficial are extremely rare exceptions.

    If there's 5 seconds left on the boss's castbar and I've been very visibly slidecasting to the safe spot, if I've popped all my personal mitigation and am still sitting on second wind/bloodbath for after the ouchies, or if I'm standing right in front of the rock that's barely out of melee range to land my last GCD, I know what I'm doing and getting rescued feels awful.
    And the healer rescuing you doesn't give a damn for a lot of more important reasons, the first and foremost being it's a casual roulette with pugs who, statistically speaking, eat shit in the spots you're doing that in. They're gonna do what's right from their perspective. Doesn't matter what 'your experience' is. Their job is to keep everyone alive, not just you, and sometimes that Rescue is correct in general in spite of how you 'feel' about it. You can adjust to that by simply telling them you're gonna be greedy during the run ahead of time. Your lack of communication is also a factor in this. But, frankly speaking, your 'uptime' isn't that important in those contexts. It's not their job to make your meaningless normal parse good. But if we pretend this is a common occurrence for you, then, frankly, play better. It IS your job to move into the safe spot in a safe and consistent manner. And you can do that in normal mode without sacrificing any of your precious uptime on every single job. I've done it on every role. It's not hard.

    I broke ten thousand hours an expansion ago. Git good. Starting by having some empathy for the literal strangers around you in those pugs.
    (7)
    Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
    Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker

    Mechanics are Aesthetics. Graphics don't make interesting gameplay.

  3. #3
    Player
    ZedxKayn's Avatar
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    Quote Originally Posted by Grimoire-M View Post
    And the healer rescuing you doesn't give a damn for a lot of more important reasons, the first and foremost being it's a casual roulette with pugs who, statistically speaking, eat shit in the spots you're doing that in. They're gonna do what's right from their perspective. Doesn't matter what 'your experience' is. Their job is to keep everyone alive, not just you, and sometimes that Rescue is correct in general in spite of how you 'feel' about it. You can adjust to that by simply telling them you're gonna be greedy during the run ahead of time. Your lack of communication is also a factor in this. But, frankly speaking, your 'uptime' isn't that important in those contexts. It's not their job to make your meaningless normal parse good. But if we pretend this is a common occurrence for you, then, frankly, play better. It IS your job to move into the safe spot in a safe and consistent manner. And you can do that in normal mode without sacrificing any of your precious uptime on every single job. I've done it on every role. It's not hard.

    I broke ten thousand hours an expansion ago. Git good. Starting by having some empathy for the literal strangers around you in those pugs.
    I don't care about my normal mode parse. But getting uptime is fun. Greeding is fun, I enjoy it, and I don't like having a skill in the game that I cannot opt out of that could potentially reduce my enjoyment of the duty rather than enhance it 99% of the time.
    I'm not even calling for the removal of rescue, I wish it would be opt out rather than having to deal with it.

    Cool ad hominems though, makes your side of the argument look great.
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    Last edited by ZedxKayn; 04-22-2022 at 01:45 PM.
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  4. #4
    Player
    Grimoire-M's Avatar
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    Quote Originally Posted by ZedxKayn View Post
    I don't care about my normal mode parse. But getting uptime is fun. Greeding is fun, I enjoy it, and I don't like having a skill in the game that I cannot opt out of that could potentially reduce my enjoyment of the duty rather than enhance it 99% of the time.
    I'm not even calling for the removal of rescue, I wish it would be opt out rather than having to deal with it.

    Cool ad hominems though, makes your side of the argument look great.
    Alright, fine, let's go through how bafflingly stupid idea of adding an 'opt out' option is, because you clearly haven't played a healer.

    For the sake of argument, let's pretend this option is being added into the next patch, and we'll discuss the ramifications of which is the 'default' option separately, to get the point across.

    If the default is Rescue has no effect: Congratulations, you've deleted Rescue. No healer will use it, and the only time the option will ever get turned on is if a static requests it for a specific strategy. I can think of exactly one fight in the entire game that 'required' it, Omega 12 Savage, second boss, and even that was just for convenience in prog. It wasn't strictly necessary.

    Now, let's pretend the default is Rescue is on.

    Congratulations. You will now die whenever you misjudge your positioning and someone Rescue's you. That is the impact the skill has on you alone. Don't pretend you play perfect, no one does. And in that moment where you fucked up and the healer is on point, the skill doesn't work when it needs to, because you had an opinion.

    And that's not the end of it. That applies to any player who turns the option on, in any instance, ever. And it's frankly unreasonable to expect players to turn that option on and off, no matter how 'convenient' that option is made. You have broken the core functionality of the skill because it made you feel bad. When you simply could have positioned in a way that made it clear you weren't taking an unnecessary risk. That is entirely your fault when that happens. And on the healer's side of things, they would be 100% justified in reporting you for it in the spot. But in general? I wouldn't even touch the skill in the first place because of that one single change. Most healers would tell others not to use it, and the people who do would be incredibly frustrated when it mattered, or completely mistake how it worked if the anti-rescue player did dodge correctly, making it harder for them to judge if it had worked properly in the first place.

    That's why the option doesn't exist in the first place. It breaks the skill entirely. Either it makes everyone's situation worse when it matters, or you might as well not have Rescue as a skill in the first place.

    Just say you want the skill deleted. Because that's actually what you want, in spite of your claims otherwise. But while it's still here, accept that it's being used for a good reason. Because that reason exists, whether you like the result or not.
    (7)
    Last edited by Grimoire-M; 04-22-2022 at 05:15 PM.
    Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
    Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker

    Mechanics are Aesthetics. Graphics don't make interesting gameplay.

  5. #5
    Player
    ZedxKayn's Avatar
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    Quote Originally Posted by Grimoire-M View Post
    snip
    I think rescue can be used well, in a coordinated group, I somewhat respect it and it has been used in my static. The very first thing I said is that it can have it's niche use. In an environment in which people obviously know what's going on, the mechanics, or the game at a much higher level in general, a healer in savage will much more easily be able to tell that yes, someone is out of position, because they know fight and game mechanics, they just have a better game sense in and out of harder content.
    The examples I brought up a couple posts ago were for a healer who doesn't know job and game mechanics well, which isn't a bad thing per se because it isn't taught usually, but it's not good to have a less knowledgeable player being able to reposition someone who isn't clueless.

    But basically what I'm getting from this is really "I don't want rescue to be changed because I'd feel bad", which is funny since what I'm saying is that it should be ideally oupt out, not removed, opt out, an option in the middle for the players who are fine with getting rescued or want to go into an instance with it on.
    Getting rescued when you're making a pro-gamer move feels a lot, lot worse than having your rescue arm's length'd.

    You shouldn't make assumptions like that either. I do play healer. God knows I've played that role, cleared a couple tiers and ultimates with it. I'm intimate with it and I'd ideally want rescue opt out or at worse removed.
    And as a seasoned healer, I already tell other healers not to use rescue when it's brought up. Because across 10k hours on the game (huge majority of them on healer) I can count the good rescues I've personally had casted on me with 3 fingers. And none of them was to save me from my own greed. I'd need several hands to count bad rescues casted on me, though.
    (0)
    Last edited by ZedxKayn; 04-22-2022 at 11:17 PM.
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