Quote Originally Posted by MiaShino View Post
You may have enjoyed the Swtor "rescue". Maahhh that skill was fricken amazing!

It worked both vertically and horizontally allowing healer to pull someone up over stuffs or could be used to skip entire sections of Flashpoints (dungeons).

Force pull activated instantly to pull the target with no delay too. Also applied mitigation buff while reducing the target Enmity making it amazing for moments when deeps were generating too much threat or tank not enough threat. Kinda worked like Portal physics so if you were jumping or moving you would apply your movement speed to the target increasing the yeet range on Force Pull.

Soooo sooooo very satisfying to use Sorcerer telewarp skill into sprint + jump + rescue to yeet the target into safe zone from behind objects. By the twelve there was entire puzzle you were able to circumvent to give players free Fleet Datacron access. Requires eight people to solve? No problemo! I can be in multiple places at once then pull everyone around to the Datacron (kinda like sight seeing points but they give stat buffs).

FF14 needs more unique ways to support party like Rescue but am worried because they have huuuge tendency to listen to players like this and acquiesce. Please.. the power to use old Fluid aura to yeet mobs seemed like such cool concept. More stuffs like this.
The best part about Sorc's Extricate (SWTOR Rescue) was that you could ping-pong people in mid-air between sorcs which made for some interesting niche strats, as well as just good fun.
Main use I found for it was holocron hunting on the Imperial Fleet. With 3 sorcs pre-positioned, you could drag people up to the ledge that usually requires a long drawn out puzzle with the grapple guns. Not even a grapple gun required to get dragged - I got my whole guild that holocron in a single night. Good times. I also used that skill to pull so many people to their deaths outside Dread Fortress/Dread palace, I would've put dictators to shame.

But yes, Rescue needs to stay. It's good useful an ability to get rid of speaking as someone who's been on both ends of it - I've been the dumbass DPS who got greedy and then saved by a healer who was on point and I've been the healer pulling sprouts, newbies and/or greedy players to safe areas because there wasn't enough time to say "Don't stand in poo" to them. And even though we're not *really* supposed to, I've used it to give tanks the not-so-subtle hint that we can both handle bigger pulls. I'd also like to see more skills like Manashift and Protect come back, but that's another story entirely.