While I very much enjoyed EW, there was a problem that seriously weighed it down and prevented it from being as good as it could be. That issue being pacing.
The problem is the writers don't seem to understand what is and isn't a useful scene. While this was a problem mostly in ARR and Stormblood to a lesser extent, the writers seem to have fallen back into this issue as of Endwalker. A significant portion of the 6.0 MSQ could've been cut and nothing of value would be lost. There is a LOT of meandering, a lot of time spent worldbuilding and focusing on side characters who I just don't care about. Not because I can't potentially care about them. A good writer can make you care about side characters in a story. The problem is Final Fantasy's writers consistently don't achieve this, and yet (primarily in post-MSQ storylines) seem intent to focus a large portion of screentime on these characters.
This is even worse when, like in post Heavensward, when they devote a large chunk of screentime to building up a character (who I don't care about) to get killed off...only to go "lol JK they're actually ok" making it a waste of time. I understand the writers want to show consequence of our actions in the world and the people that inhabit it. I understand that there are many, many characters the writers have established and don't just want to write out of the game. But at the same time, it has to be engaging. There are significantly better ways to do this.
The problem I'm seeing repeated with 6.1 is about 80% of the questline was worldbuilding and focusing on boring side characters, and 20% actual plot advancement. The writers are boldly assuming I genuinely care about these characters (of whom I've barely known) and are forcing me to listen to their life's struggles. When I was discussing bloody tax policies with Vrtra, I had almost lost my patience. You know why I liked Heavensward and Shadowbringers (not including the post-msqs of both)? Because they were focused. The plot never really stopped moving and virtually every scene felt important and either advanced the plot, or developed the main characters further in someway. It kept the pace going in both stories. That and of course the plot was actually interesting.
But with Endwalker, they've gone back to ARR style of filler, with scenes where the dialogue goes on so long the bloody background musics loops multiple times over before the scene even ends. The big meeting before going to garlemald and when everyone shows up in Sharlayan was just obnoxious. There was no reason for these scenes to be this long, even if you wanted to have all these characters (who I almost entirely don't care about) you could've had them be like "yo, gang's all here" rather than having them each go up and do a speech individually one by one. A 10 minute scene could've been 1 minute long. The lopporit tour of Labyrnthos was just outright padding and I refuse to believe otherwise.
(1/2)