Actually, I just put there most of the ideas the playerbase had. Regarding the jobs themselves, I agree they will have to add more classes, but that's the idea behind it.

The devs will need to revamp the class system, or else we will have a million classes around that do nothing but be a necessary grind to the jobs.

I think they have 2 options: 1) they add a class for each job; and 2) they use 1 base class for 2 or more jobs.

I'd rather see the 2nd idea with a few things: change classes so they can equip more than one type of weapon (which will be one for each job they can achieve) and introduce several weapon-related skills that will follow the job chosen later on.

Example: a GLD could equip one handed swords for PLD and scythes for DRK, each one having their own skills to choose from. This way, with only one class, the player can unlock 2 completely different jobs and, therefore, play the basic class in 2 different ways.

What do you think? =D