Bring back the Onion Knight, yes!
For the lore of the Chocobo Knight too! Yes!
Summoners maining scythes subbing GUNs, yes. wearing shades, a cloak and bandages,yes! lol!
Bring back the Onion Knight, yes!
For the lore of the Chocobo Knight too! Yes!
Summoners maining scythes subbing GUNs, yes. wearing shades, a cloak and bandages,yes! lol!
~'\[[_LEGACY_]]/'~TENTs because solo-friendly content forces me to want one!
(HP + Instantly logout anywhere)
*Excalibur* Nation: Limsa Laminsahttp://na.finalfantasyxiv.com/lodestone/my/
chocobo knight HELL YA!
Mascot - from FFX-2, honestly, a silly class. Could be fun?
Sage / Scholar - Mage that is able to use both black and white magic...scholar in specific specializes in changing which job they currently excel at depending on the current situation and what is needed.
I would personally LOVE to see Necromancer, Morpher, Chocobo Knight, and Geomancer. I think especially that that Morpher would be extremely fun, and Chocobo Knight would just be AMAZING! How I've longed to do battle on my Chocobo back in FFXI...
Have you ever thought about changing your list a bit? MOST of these jobs do not fit the classes we currently have(RDM is a sword user by tradition that has also fought in the front line. FFXI ruined that.
May need to point out that the majority of jobs in FF history do not fit the classes we currently have.
Also Geomancer in Final Fantasy tactics used a SWORD and a lot of their abilities have debuffs on them. So maybe... just maybe Geomancer -> RDM? Since in some FF games they are both battle mages with debuffs.
Also for chocobo knight, Yoshi-P said in an interview combat companion chocobos are in development. sooo <_<
Red Wizards, nothing could be greater than actually having the title.
But in all seriousness, if I had to choose... I am still playing Final fantasy 6. Just got Relm and saw her class name, very unique even though it may in essence be Mime.
Pictomancer.
Player
Actually, I just put there most of the ideas the playerbase had. Regarding the jobs themselves, I agree they will have to add more classes, but that's the idea behind it.
The devs will need to revamp the class system, or else we will have a million classes around that do nothing but be a necessary grind to the jobs.
I think they have 2 options: 1) they add a class for each job; and 2) they use 1 base class for 2 or more jobs.
I'd rather see the 2nd idea with a few things: change classes so they can equip more than one type of weapon (which will be one for each job they can achieve) and introduce several weapon-related skills that will follow the job chosen later on.
Example: a GLD could equip one handed swords for PLD and scythes for DRK, each one having their own skills to choose from. This way, with only one class, the player can unlock 2 completely different jobs and, therefore, play the basic class in 2 different ways.
What do you think? =D
My XIVPAD: http://xivpads.com/?13824598
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