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  1. #1
    Player

    Join Date
    May 2012
    Posts
    60

    New Jobs Suggestion & Compilation

    Hello, everyone! =D

    I made this thread just to gather all the ideas spread in these forums regarding jobs we wish to see. Here they are:

    - Summoner: just like in FFXI, the magic-oriented pet class, but with the possibility of summoning some other primals, like Bahamut (which could NOT be summoned in XI);

    - Geomancer: the battlemage that uses a bell to fight and manipulate the elements around him;

    - Red Mage: the buffer/debuffer melee mage that is iconic to Final Fantasy;

    - Blue Mage: the mage that learns enemy skills;

    - Beastmaster: the melee-oriented pet class;

    - Dark Knight: if we have the PLD, there should be a DRK somewhere =P;

    - Ninja: one that is not a tank-ninja, but rather a... ninja-ninja;

    - Puppetmaster: a very creative idea from XI that a lot of people enjoyed, including me, except for the absurd reqs for automaton parts;

    - Time Mage: the wizard that controls time... perhaps in here it could be blended with the red mage, as there doesn't seem to have that many time/gravity related skills, but I would love to see it here!

    - Thief: the sneak melee character that can steal from enemies... FFVI anyone?

    - Dancer: the perfect duo with bard and a very good enfeebler from FFT, as well as a good support in FFXI;

    - Calculator: awesome and hard to learn class from FFT, which represents an interesting challenge for the devs;

    - Samurai: one of the coolest classes in the FF series, in XI the SAM could open combos, while DRK was more suited to close them;

    - Necromancer: something we havet seen before in FFV, which can be a nice addition to this game;

    - Morpher: we have seen a few of them, like Terra in FFVI; they are characters who can transform into powerful creatures to fight;

    - Berserker: might just fit the warrior we already have, but this is a very cool class from past FF's;

    - Chemist/Alchemist: makes the most out of items; could be the only job/class to get a potency boost for using them and the ability to use them on other players., not to mention offensive ones (i.e., bombs, debuffs etc.);

    - Chocobo Knight: abilities vary depending on what type of chocobo you're riding; only job/class that can ride their chocobo in battle instead of fight by its side (the devs might have something related to this in the pocket already);

    - Corsair/Gambler: instead of just buffs by chance like in XI, make it could have damage by chance too, which seems like a very good and creative idea; I didn't mention before because Musketeer is on its way;

    - Machinist: specializes in machines; maybe could be the class for the Puppetmaster job;

    - Judge: a class from FFXII and in Dissidia (Gabranth), whose weapons are a combo sword-staff much like Darth Maul's lightsaber from Star Wars, but is made to split into dual swords. Kouji suggested it be a tank with the ability to enfeeble, since it's a very uncommon thing for MMO's so far, which is a very interesting and creative idea;

    - Mime: one of the most iconic jobs from FF, despite seeming rather difficult to implement here;

    - Onion Knight: another iconic job from FF series, with not many skills of its own, but rather the ability to get more and more powerful as the other jobs get powerful;

    Any other ideas I missed?
    (4)
    Last edited by Kalehon; 05-30-2012 at 03:59 AM. Reason: Updating player requests

  2. #2
    Player
    Dominar's Avatar
    Join Date
    Oct 2011
    Posts
    35
    Character
    Rygel Crichton
    World
    Hyperion
    Main Class
    Warrior Lv 70
    puppetmaster!!
    (0)
    ($¥€£)

  3. #3
    Player

    Join Date
    May 2012
    Posts
    60
    Thanks, Dominar! I can't believe I forgot about PUP! =D
    (0)

  4. #4
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    My favorite mage, I wonder if it can even be implemented.
    Time Mage!
    (0)

  5. #5
    Player
    Deltara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    444
    Character
    Deltara Delettre
    World
    Hyperion
    Main Class
    Pugilist Lv 51
    Thief, Dancer, Calculator
    (0)

  6. #6
    Player

    Join Date
    May 2012
    Posts
    60
    Updating! =D
    (0)

  7. #7
    Player

    Join Date
    May 2012
    Posts
    60
    Anyone else?
    (0)
    My XIVPAD: http://xivpads.com/?13824598

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kalehon View Post
    Hello, everyone! =D

    I made this thread just to gather all the ideas spread in these forums regarding jobs we wish to see. Here they are:

    - Summoner: just like in FFXI, the magic-oriented pet class, but with the possibility of summoning some other primals, like Bahamut (which could NOT be summoned in XI);

    - Red Mage: the buffer/debuffer melee mage that is iconic to Final Fantasy;
    Seems like summoner would be more fun if it were able to create a much larger and more varied arsenal of creatures, based off battle conditions and prior spells, rather than just presets. Not sure how that would be done, but it would definitely be fun to be able to summon a giant worm to dick around with the enemies by absorbing some damage for me, then turn it into a scorpion for added defense, shrug off blows, adapt that into a Wyvern to finish off a couple of enemies quickly, and then dissipate my summon to take its TP and start a new chain or a much larger base summon.

    But that's not gonna happen... Dang.

    All for Red Mage as long as I can viably use a sword and flame enemies from point blank range while taking advantage of debilitating elements cruelly and precisely. Have him join a group called the 4 Less-Than-Holy Swords. Cus'... he'd actually have a reason to use a sword now, unlike in XI...

    Edit: Is it a clue from the devs to stop making these kinds of posts by not having a general forum in the Classes & Jobs category? Website Suggestions doesn't really cut it.
    (0)

  9. #9
    Player

    Join Date
    May 2012
    Posts
    60
    I really like your idea for summoner! Red mage should also be implemented that way. I'm 100% sure they will be around soon. Kiyoshi P. is not stupid, he will not let 2 of the most iconic ff classes out of this game.

    I also forgot samurai! How could I do it? So many people love that class =D
    (0)
    My XIVPAD: http://xivpads.com/?13824598

  10. #10
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 58
    Judge Dual weild swords enfeebling Tank

    Necromancer summons undead
    (0)

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