Quote Originally Posted by Mirhd View Post
I'm not missing the issue, though. It's hardly reasonable to expect something to be the same, every time, everywhere. Similar systems, leveling, etc? Sure, some things are just standard in the genre. Something that's advertised as being story heavy, though? Why would it be the same? I haven't played SWtOR since finishing TET, but you have to go through the entire story (starting with your class questline, which eventually moves into the expansions). Level skips are an option on their own store, but you can't just pick and choose the stories you want to do. Might have changed since I stopped playing, so if it has, fair enough.

Also, it most certainly does not take months to get to EW. Hyperbole much? I suppose it could if you play a few minutes a day, but that's a bit much to claim.
I think the problem is that it is story focused to the detriment of gameplay. 300ish hours of just MSQ to get to the current content is beyond extreme. There is so much that can be pruned down or approached in a different way for the post patch content so that you can get the whole experience done in an afternoon or two of casual gameplay so you can unlock all the other content at that expansions level cap. I don't get why wanting to improve the game's leveling experience is so controversial. The story is good, but you can present it in a better way then it currently is (especially in ARR).

And it has been a minute since I have gone through the entirety of the MSQ on a new character, but with playing a couple hours a night, I'm still pretty sure it will take you a month or two (or longer) to reach the end of EW.