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  1. #6
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,141
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Adding my feedback here.

    Right now, at the higher levels it seems monk is regarded as one of the weaker jobs. But, you know? I think it feels "good". It feels like for the most part the reward for the effort is close, and just needs a little boosting. I think MNK is a good bar for how to balance jobs, and I think some of the egregious jobs need to be toned down, more than I think MNK needs serious improvement. That said, I do have some issues.

    Consider having like 1k damage on our dashes or something when we use it on enemies. Not enough to be a DPS contribution, but like it would be great to interrupt elixirs or mounting in FL. Right now if someone is mounted and running away, you got to mash to limp them or blow Enlightenment which is not cool.

    Next, please make Riddle of Earth either automatically cash out when time is up, or do what the OP suggested. Right now, yeah, there is some execution component to using it, but with the way the game is playing, especially for a job with a short GCD, we kind of have a lot of weaving, including but not limited to our 3 other main defensives. I am fine with MNK as this job that is meant to take a lot of punishment-- we have a big sexy 60k HP score-- but a little more freedom would be nice. Maaaaybe 10% mitigation could be nice, too, but IMO just the auto cashout would be the more important thing.

    I kind of have mixed feelings on Enlightenment KB. I rather it not knock people away, especially with the game's netcode, but I saw someone mention it would be OP if it didn't have that and I think that actually makes a lot of sense.

    Edit - Oh, and yeah, big no to changing Six-sided Star. It is perfect as an ability.
    (2)
    Last edited by Esmoire; 04-22-2022 at 11:13 AM.