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  1. #4
    Player
    KouYanagi's Avatar
    Join Date
    Mar 2017
    Posts
    54
    Character
    Kou Yanagi
    World
    Tonberry
    Main Class
    Samurai Lv 90
    Quote Originally Posted by wandereyre View Post
    1. Remove knockback from Enlightenment and simply apply Pressure Point to target. That's it for this one. As it is now, Enlightenment is your only AoE weaponskill that is not locked behind any conditions such as combos or a secondary ability, and yet it has no synergy with anything else. There's a big trade-off between losing out in AoE damage or losing 8K potency from Enlightenment. There's no reason for our own attacks to possibly spare targets from receiving damage.
    Would make Enlightenment too strong as it will be an easy 16k/20k(empowered) GCD with no counterplay (SAMs need to cast)

    Quote Originally Posted by wandereyre View Post
    2. Change Six-Sided Star into a weaponskill (no change to current cooldown - basically make it work like Anatman does.) Remove the stun and give it knockback. Give us control over when to push enemies away and when to keep them close for bursts. Being a gcd would allow us to weave off it as well for Thunderclap follow-up or to switch targets.
    I think its fine at where it is, it being a skill allows it to be weaved easier and a personal favorite combo of mine is Rising Phoenix > Enlightenment > Six Sided Star (Before they fly away) > Thunder clap > GCD (Hopefully Phantom Rush). This combo alone does 37k damage within 2 GCDs with enemy unable to react after the first GCD.


    Quote Originally Posted by wandereyre View Post
    3. Make Earth's Reply activate automatically when you reach 20% HP and make it stun all targets hit by the compiled damage. On a 30s cooldown it would, at the very least, force enemies to burn their Purify. The stun would also allow the healing portion of the ability to trigger in relative safety.
    Just give Earth's reply more defensives, maybe some damage mitigation or a purify upon usage along with the present effects.

    Quote Originally Posted by wandereyre View Post
    4. Snap Punch should lead into another Blitz. Having your heavy hitting AoE locked behind a 7 part combo is crippling when most everyone has at least one high-damage/high-utility button available very soon into the match and with immediate effects.
    Too OP, note that you have Blitz at an ideal state within 11 secs. I'd rather they keep Blitz on a seperate button and upon hitting 6 combos, so that Monks will be allowed to use the ability whenever they need it rather than letting the GCD drop or let it cycle again.
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    Last edited by KouYanagi; 04-21-2022 at 12:15 PM.