Quote Originally Posted by IdowhatIwant View Post
But if you make trust system multiplayer than it is no longer a single player game. Yall need to pick one and stick to it.
Well I never wanted to solo a dungeon actually I always wanted the trust system to be something I could use to 2 or 3 man a dungeon. Then whoever I am playing with, usually my wife but sometimes a guild member, we can hop into a dungeon.

Who does it hurt to have it be more variable and flexible? Why are more options bad?