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  1. #1
    Player
    Calibour's Avatar
    Join Date
    Apr 2022
    Posts
    1
    Character
    Vash Calibour
    World
    Jenova
    Main Class
    Gunbreaker Lv 90

    NIN Huton & Meisui are a little strong

    As the days have gone on in Ranked, I've been noticing something more and more frequent. "Statue" or "0 damage dealt" NIN on the enemy team. in most scenarios having been able to survive entire combos and burst windows using almost exclusively Huton and Meisui paired with Guard/Purify.

    Huton - Grants Huton, creating a barrier that absorbs damage equivalent to a heal of 16,000 potency, and increasing movement speed.
    Duration: 10s
    Movement speed returns to normal when barrier is completely absorbed.
    Can only be executed while under the effect of Three Mudra.

    Meisui - Restores target's HP.
    Cure Potency: 10,000
    Additional Effect: Gradually restores own HP
    Cure Potency: 4,000
    Duration: 15s
    Can only be executed while under the effect of Three Mudra.

    Three Mudra - Allows for immediate execution of any ninjutsu action. However, the same ninjutsu action cannot be executed consecutively.
    Duration: 10s
    Maximum Charges: 2

    Seeing a NIN stand on point, survive a Nature's Miracle, hard CC (once Purify is on CD), and in many occasion enemy LBs... THEN just Shukuchi out, elixir, then return to do exactly the same thing with Three Mudra at 2 charges again doesn't sound like a DPS. NIN I would assume to have been made to play as an assassin style DPS. but when it's survivability is mimicking that of a WAR by only pressing the same two abilities back and forth, I can't help but think it's a little too powerful.

    TL;DR NIN's Huton and Meisui feel overpowered. Potencies are too high. They can be as tanky as a WAR with less effort.
    (0)

  2. #2
    Player
    KouYanagi's Avatar
    Join Date
    Mar 2017
    Posts
    54
    Character
    Kou Yanagi
    World
    Tonberry
    Main Class
    Samurai Lv 90
    Its kits like these that make me wonder why Monks and some tanks don't have better defensives, but I guess the balancing factor is that they are sacrificing damage for mitigations.
    (0)
    IGN Kou Yanagi (Tonberry)
    Discord Yuuya#5622

  3. #3
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by KouYanagi View Post
    Its kits like these that make me wonder why Monks and some tanks don't have better defensives, but I guess the balancing factor is that they are sacrificing damage for mitigations.
    This is the exact tradeoff. If you use Huton/Meisui, you can't use Hyosho/Raiju. You're sacrificing your burst to survive.
    (5)

  4. #4
    Player
    KouYanagi's Avatar
    Join Date
    Mar 2017
    Posts
    54
    Character
    Kou Yanagi
    World
    Tonberry
    Main Class
    Samurai Lv 90
    Quote Originally Posted by RyuDragnier View Post
    This is the exact tradeoff. If you use Huton/Meisui, you can't use Hyosho/Raiju. You're sacrificing your burst to survive.
    Thats fair... But it just makes me wonder why such options aren't available to a tank instead. -obligatory GNB imbalance noises-
    (1)
    IGN Kou Yanagi (Tonberry)
    Discord Yuuya#5622

  5. #5
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    They honestly need to give CC removal/immunity and/or damage mitigation to MNK's Riddle of Earth because while its design encourages waiting longer to trigger it, people are just going to go crazy with the CC spam once your HP starts dipping low and you'll likely just die before you can pop it.
    (1)

  6. #6
    Player
    KouYanagi's Avatar
    Join Date
    Mar 2017
    Posts
    54
    Character
    Kou Yanagi
    World
    Tonberry
    Main Class
    Samurai Lv 90
    Quote Originally Posted by KageTokage View Post
    They honestly need to give CC removal/immunity and/or damage mitigation to MNK's Riddle of Earth because while its design encourages waiting longer to trigger it, people are just going to go crazy with the CC spam once your HP starts dipping low and you'll likely just die before you can pop it.
    Yes please. As a Monk main, I want something, anything.
    (0)
    Last edited by KouYanagi; 04-20-2022 at 12:57 PM.
    IGN Kou Yanagi (Tonberry)
    Discord Yuuya#5622

  7. #7
    Player
    Iyrnwaen's Avatar
    Join Date
    Jun 2019
    Posts
    107
    Character
    Iyrnwaen Aispyrthota
    World
    Excalibur
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Calibour View Post
    TL;DR NIN's Huton and Meisui feel overpowered. Potencies are too high. They can be as tanky as a WAR with less effort.
    Try playing Ninja yourself, and see how effective you are at dealing damage while blowing all your Mudra charges on Huton and Meisui.

    The abilities are potent because they come with an enormous opportunity cost.

    Your claim that Ninjas tank as well as Warriors is absurd, and even if they could, the Warrior would offer substantially more damage and utility while performing that function.
    (4)

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