Quote Originally Posted by Kisshu View Post
A few things I would like to see changed for MCH making it less ping-punishing and a few other changes.

Hypercharge: Now grants 5 bullets instead of a timer.

Heat Blast: Now uses the bullets from Hypercharge. Instead of reducing cooldowns, it instead gives Aether Charged Ammunition at a rate of 1:1.
The Aether Charged Ammunition can be used for a free Gauss Round/Ricochet.
This change would mean you no longer have to weave inbetween each heat blast, but can still do it if you want to.

Wildfire: Duration 15 seconds, explodes after being hit 6 times, now does AoE damage.
Gives you more time to fully proc Wildfire and also makes it usefull during mob pulls in dungeons.

Crowned Collider: Gone. When the Automaton Queen uses Pile Bunker it grants the MCH the Targer Locked status. This lets the MCH use the Marksman's Spite attack (similar to the PVP LB).
As it is now, Crowned is the MCH's strongest attack bar Wilfire. But it's something that is done very passively by the mech. This change would instead let the MCH get the visual effect of the attack.

Flamethrower: Share cooldown with Hot Shot, grants battery, same AoE as Bioblaster and applies a DoT. Hitting a target affected by Bioblaster causes an extra explosion to trigger for additional damage.
Definitely agree, no class should ever be punished for ping, only for bad play.

I had 4 charges on a 20 second timer or so for consistensy with other classes like Warrior's new Inner Release or Reaper's Enshroud gauge, so somewhat on the right idea.

Hmm, I could see something like that if it could stack for some time actually...like getting up to 4 free stacks maximum to unload at will on top of the cooldown, although I do at least like having 2 charges minimum to avoid overcapping.

My document also did that but instead of 6 times, I had it more like 3 or 4 so you don't have to use Heat Blast to trigger it within a reasonable time, and so that Blast Charge was still viable for use. Having AoE damage though is something we should already have so it's a little curious how we haven't had it yet...

I could see the Collider change, but I keep it to requiring 100 Battery solely to avoid having to spend at 50 or else it's nonoptimal, the 100 Battery for 1 charge makes it easy to use twice in a row at full power(2 max charges to unload with Marksman's after all) makes for some freedom. That's really it though.

I don't really want it to share with Hot Shot but to be a thing of its own personally. It is an interesting bit of interaction but the buff method or making it a stacking dot makes it more viable for single target and groups.

These ideas aren't ones I'm 100% opposed to though, if they did any of these that would already be a step in the right direction.