Quote Originally Posted by CKNovel View Post
You must think outside the "damage" box. And that's the utility territory. Many good abilities had "meme" side effect but turned out to be extremely strong.

For the sake of simplicity, let's go with this rule:
Rook and Bishop deals same damage except Bishop is AoE with a fall off.

Example 1:
When the rook attacks, it also grants a strong 30s shield to the target's target.
When the bishop attacks, it grants a smaller 30s shield to allies around.

With this case, your fight knowledge will help the team survival.

Example 2:

Rook grants close allies bonus movement speed.
Bishop grants allies running towards it movement speed.

There are many cases where you would consider one or another.
Movement speed is strong, Expedient proved that.

You can give turrets many "bonus" effect, you will play your turret for damage, but no one would turn down extra bonuses, especially during every 60s windows.

Thought, In my fair opinion, if Bishop is back I would prefer if it was just a cooldown and Bishop would shield allies around it.
It is an angle to take yes, although it does become closer in support to the other Physical Ranged which could potentially make the damage output lower as a result. It certainly is an interesting path to take and doesn’t make things overly complicated admittedly although I am still trying to make sure Machinist comes as the big damage dealer…just a fair one.

This still does mean Bishop returns as the AoE turret though which was already the proposed idea. I mostly just kept the support effects off just in case but if it wouldn’t change much I’d take whatever buff is given since it’s welcome. Just have to be a little careful not to be overly strong in support and end up dunking on Bard and Dancer too hard. That’s my only real concern. If Bishop returned as a cooldown then the support effect would have to be considered for that instance too, although at that point it just sounds like an animation replacement for Tactician or Peloton.