Quote Originally Posted by MikoRemi View Post
I suppose so, but the turrets are in a tricky role because any other debuff is tricky to add with the current SE thought process even if personally I wouldn't mind the Vuln Up from before returning to make Battery super powered. Beyond that though, I did already put in that if Rook/Queen got AoE as part of the attacks, fair enough I suppose but I still pine for the Rook and Bishop combo really.

It's already been reinforced since long ago. Healers are expected to do damage as much as they heal. Tanks are expected to do damage as much as they tank. DPS are expected to double down on damage. It hasn't changed for years, and honestly it shouldn't. How damage is applied is one thing, but at the end of the day, damage is kind of expected as an end goal for damage skills.
You must think outside the "damage" box. And that's the utility territory. Many good abilities had "meme" side effect but turned out to be extremely strong.

For the sake of simplicity, let's go with this rule:
Rook and Bishop deals same damage except Bishop is AoE with a fall off.

Example 1:
When the rook attacks, it also grants a strong 30s shield to the target's target.
When the bishop attacks, it grants a smaller 30s shield to allies around.

With this case, your fight knowledge will help the team survival.

Example 2:

Rook grants close allies bonus movement speed.
Bishop grants allies running towards it movement speed.

There are many cases where you would consider one or another.
Movement speed is strong, Expedient proved that.

You can give turrets many "bonus" effect, you will play your turret for damage, but no one would turn down extra bonuses, especially during every 60s windows.

Thought, In my fair opinion, if Bishop is back I would prefer if it was just a cooldown and Bishop would shield allies around it.