Quote Originally Posted by CKNovel View Post
The problem is not my experience, it's that the scenario is very likely to happen. And it's not normal to have that many buttons unused in a lot of content.
Eureka is lv70, so Bio Blaster will be cut, same for deep dungeons.

I used Pokemon to compare the thought process, I can do the same with many other games. Persona 5, find the weakness and keep hitting it. Octopath traveler, find the weakpoint and spam it. I'm not comparing the games, I'm comparing the thought process behind choosing between rook and bishop. A basic "If/Else" thought process is not interesting nor engaging.
That's the point I'm trying to explain. An engaging choice is one with different outcomes and possibilities.

"Damage is sort of the name of the game" and that's the exact reason why you shouldn't tie the decision making with damage. You would give in to the easy solution and design, but also reinforce it.
If you remember from the rework document, Bioblaster would be put at 60. That would be the ideal placement to make it viable for both. I would still say overall AoE buttons are used frequently. As frequently as single target depends on what you're doing, but there is time for AoE and time for single target. I still can't agree honestly in removing AoE just because it's not used in bossing content.

I suppose so, but the turrets are in a tricky role because any other debuff is tricky to add with the current SE thought process even if personally I wouldn't mind the Vuln Up from before returning to make Battery super powered. Beyond that though, I did already put in that if Rook/Queen got AoE as part of the attacks, fair enough I suppose but I still pine for the Rook and Bishop combo really.

It's already been reinforced since long ago. Healers are expected to do damage as much as they heal. Tanks are expected to do damage as much as they tank. DPS are expected to double down on damage. It hasn't changed for years, and honestly it shouldn't. How damage is applied is one thing, but at the end of the day, damage is kind of expected as an end goal for damage skills.