Quote Originally Posted by MikoRemi View Post
It does sound like Rook though is the least useful of the turrets at least from what I'm seeing as Bishop would just become a more powerful Wildfire which is concerning.
In the example given above, it'd have access to, as one of its two skills (or as its Overload), Wildfire, but as implied by the latter's "refreshing," it'd be a CD still. You wouldn't just stay in Wildfire, and therefore Bishop, forever. You'd just force a bit of forethought/preemptive action, as you'd want to be done with Rook by the time Bishop came up.

I know procs are something that are more reserved for Dancer and Bard though as Machinist being more consistent would keep it stable, the days of Reload cartridges made for some frustrations even with them being around often so having them present again isn't quite the route to go.
Okay, so we need to back up a bit. MCH was, from its conception, THE proc job. Each skill in the combo (previously not a combo) had a 50% chance to unlock the next. And I fully disagree that just because a few people couldn't handle ammo that the gameplay would be inferior to the mindless 1-2-3 (or, for any plugin player, 1-1-1) spam we have now.

a job that while being the most difficult of the Physical Ranged
Oh, damn. Wow. That's a good one. Well played. Get me a second to clean my drink off my desk.

The idea of the new "Wildfire" effect scaling off of weaponskill potency is also a bit much
That's not a new idea. By the end of the duration, that'll have acted like literally any other standard damage buff (save that this one would affect only GCD damage). And it's the way Wildfire worked for half its lifetime.

it gives me a bit of the Stormblood flashbacks
Honestly... fine. That'd be preferable to the current direction of MCH. (Though, I don't see how a Wildfire that affected only by weaponskills would force nearly as much in-window rush or finnickyness as Stormblood's version.)