Quote Originally Posted by Roxus View Post
That's a well thought out document. I've been gathering my thoughts reading various threads and I'd like to ask what you think about scaling potencies based on how close you are to the target? Without needing to be in melee range. Say something like 10-20y.

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Positionals suck due to the game having no real blatant indication of which side is which I like say “Xenoblade X” where you can tell a side from a back and front, ranged attacks will suffer the same especially for MCH with no indications. A reverse melee range or “Trajectory” is somthing I’ve thought about many times when rewriting reworks for MCH in SB/SHB and with the current system I concluded that it can’t work without the entire kit bending over for it. As I’ve said before MCH is in a corner and only a rework in somthing can give it leg room, trajectory isn’t one of them