Quote Originally Posted by Serenaya View Post
As much as they seem to be moving away from this direction, having the ability to buff certain skills would at least allow for some semblance of optimisation on top of reassemble, like an ammo system that we've seen before. End of the day, MCH has been designed into a corner where it can't excel at anything without having a reason to, whether that be a more complex rotation to increase the optimisation ceiling, or some utility to at least put it on par with its phys-ranged counterparts.
The Reload system of the past was somewhat interesting but not particularly made well, whereas I think Reassemble was at least a good use of the system once you get two charges.

However I do agree with the current state of Machinist, it is in trouble but I do believe that my rework of the job would at least let it do a bit of support but less than the other Physical Ranged, while still doing a lot more damage due to being a riskier job and being more difficult as a result. At the very least, it keeps the identity as a Physical Ranged but also will finally give it the identity of being the strongest Physical Ranged job.