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  1. #1
    Player
    ShimAoki's Avatar
    Join Date
    Sep 2018
    Posts
    47
    Character
    Shim Aoki
    World
    Malboro
    Main Class
    Machinist Lv 100
    Honestly I don't think a max ranged potency gain would work too well, most end game content is designed around stacking as a party on the bosses butt until mechanics require otherwise. Most fights the group moves as a collective. Something like this would warrant an unhealthy gameplay style that would punish healers and I doubt it would do enough potency to warrant the "healers adjust" blm mentality. I think that walking casts are a step in a more progressive direction but adding max range potencys would lead to the old "This fight is unfriendly for mch" which has plagued melees and other roles in the past, thus leading to some tiers being deemed role friendly or not. It's not a bad idea, but I don't think it'd work well in a pve enviroment especially on a savage and ultimate level, it could also lead to more casual players that are healers feeling stressed about dealing with these players. If a system like this were to exist however, I do think it would be better suited to a placeable turret, where positioning it far out but not out of range, could be rewarding.
    (1)

  2. #2
    Player
    MikoRemi's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    195
    Character
    Miko Remi
    World
    Gilgamesh
    Main Class
    Warrior Lv 100
    Having this be strictly used for the turrets would be best. Having the range result in more or less damage would take away from the freedom of Physical Ranged so it would certainly be a tricky idea to implement let alone well. Although once the upgrades take place, that’s when the idea would go out the window as well.

    I believe this idea was taken from PVP Bard(correct me if I’m wrong), this idea is definitely more of a PVP only kind of fight where some fights like say P2S would force you to remain in very close distance to the boss much of the fight, but then other fights will take you further away at some points. Having the system even with indicators added would certainly be a difficult thing to keep around.
    (1)
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  3. #3
    Player
    Roxus's Avatar
    Join Date
    Apr 2012
    Location
    Shirogane
    Posts
    181
    Character
    Ryuuko Souha
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by ShimAoki View Post
    Honestly I don't think a max ranged potency gain would work too well, most end game content is designed around stacking as a party on the bosses butt until mechanics require otherwise. Most fights the group moves as a collective. Something like this would warrant an unhealthy gameplay style that would punish healers and I doubt it would do enough potency to warrant the "healers adjust" blm mentality. I think that walking casts are a step in a more progressive direction but adding max range potencys would lead to the old "This fight is unfriendly for mch" which has plagued melees and other roles in the past, thus leading to some tiers being deemed role friendly or not. It's not a bad idea, but I don't think it'd work well in a pve enviroment especially on a savage and ultimate level, it could also lead to more casual players that are healers feeling stressed about dealing with these players. If a system like this were to exist however, I do think it would be better suited to a placeable turret, where positioning it far out but not out of range, could be rewarding.
    It's the opposite, you get closer for the potency, introducing risk of killing your melee. Having the potency max out at max range wouldn't solve the problem.
    Edit: Forgot to add, you can have a role skill added to remove the distance requirement or have it tacked onto Hypercharge. Doesn't have to be the whole kit either affected by distance. I'm basically imagining a shotgun or the potency of the magic bullets to diminish the further you go. I'm not going to say "this is the right solution", but I've thought this would at least be worth testing.
    (0)
    Last edited by Roxus; 04-22-2022 at 01:43 AM.