Quote Originally Posted by LeonKeyh View Post
I had originally thought of this whenever I was thinking of the "positionals" version of ranged physical to try to add "more" to them. The problem with something like this is that there's no easy visual marker showing how close/far you are from the enemy. That would absolutely need to be added if they were to do something like this.
Oh I agree that there must be an indicator for it, I actually forgot to mention that, apologies. I think it would be a great way to solve the issue of them hiding behind the mobility argument and at the same time add some depth to the job(s). I mean as it is now my static ranged just circles the arena as a joke for years now.