Quote Originally Posted by Atmaweapon510 View Post
Sorry, but the theme behind this rework seems to be about destroying MCH quality of life for an excuse to the have more damage. Really, what does Blast Charge bring besides a cast time and a 111-Drill rotation? It's not much, but at least now you have to remember where you left off when you start your Tool or Hypercharge sequence. How much will that cast time screw over your ogcd usage? Sure there's the inclusion of Railgun, but that has nothing to do with the proposed core rotation.
There would be proper risk vs reward so that Machinist finally can get a large justified boost in damage since often I hear it being mobile being the reason it is kept down as low as it is. Besides that, it frees up space for more actions in addition to having less leveling issues in content where we currently are missing Heated Clean Shot for example. It would be less quality of life than moving around normally, but with reworked Heat Blast you would just have a different way to remain mobile in bursts.

Given Blast Charge is around 1.5 GCD, you can still fit in an action fine, on top of using skills like Drill and Air Anchor for example which would help with squeezing in even more actions. The Railgun charges would just be more to avoid having Marksman’s Spite be tied to heat, but also not make it just a free ability either, but something to build up to.

Appreciate the feedback!