Sorry, but the theme behind this rework seems to be about destroying MCH quality of life for an excuse to the have more damage. Really, what does Blast Charge bring besides a cast time and a 111-Drill rotation? It's not much, but at least now you have to remember where you left off when you start your Tool or Hypercharge sequence. How much will that cast time screw over your ogcd usage? Sure there's the inclusion of Railgun, but that has nothing to do with the proposed core rotation.