With Wildfire recast, I mainly thought of reducing it simply because I am changing the general use so you save your Heat for actual movement, but make it cozier and less strict to explode as well. Blast Charge would mainly be what you use after you use Flamethrower and all of your big skills, when all you have left is filler. I will admit that I don't know about changing the charges and cooldowns on too many things simply because I again am not great at calculating potencies and how to balance everything out. The goal though is to make sure the big buttons are pressed, keep some heat when you aren't blasting away, but never go above 100 heat so you can squeeze out bursts of damage akin to Triplecast where you never want to have 2 charges, but always have 1. If Wildfire dealt splash damage, I would actually like that, I will put that in the document for sure.
I appreciate the feedback greatly, I do want to be challenged in explaining myself properly and also fixing things that could be thought out better. I do wonder though about since there didn't seem to be issues when I had some others check it beforehand, but any feedback on that is welcome as I have never made a document of this sort before, and having it be more readable would be good for others as well as myself.
Part 3

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