Results 1 to 10 of 57

Hybrid View

  1. #1
    Player
    MikoRemi's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    195
    Character
    Miko Remi
    World
    Gilgamesh
    Main Class
    Warrior Lv 100
    I do agree that being forced to stand still completely for current Flamethrower doesn't help the current situation, hence I have put in that it should also allow you to walk with it much like Blast Charge currently does, although I can't ignore that with how Heat buildup was as early as Shadowbringers, the damage is still lackluster since at most you only want to use Flamethrower for 2 seconds anyway before just building up Heat since Heat is far more powerful. Currently, I do prefer the idea of having the 2.5 GCD timer only to "cast" it(while still letting you walk around), but then it comes out instantly without having to hold it down and it gives you a buff to make using the rest of your skills even more damaging. This would also put it on a similar level to be thrown in with Drill/AA/Chain Saw/Marksman's Spite(name pending), but it would essentially be the first skill to use in order to inflict large damage instantly but also buff your opener and your resulting combination of Drill/AA/Chain Saw/Marksman's Spite.

    I mainly put Dismantle at 5% to not step on too many toes but also to make it too overpowered for a short cooldown, I would not be opposed to 10% however. I just desire to have better role actions, as currently Physical Ranged(which I was considering as a whole with that section, not just Machinist) has the fewest Role Actions in terms of usability, as Foot/Leg Graze are far too situational even among niche content like POTD and such to be considered usable. Stun is difficult to put in given its near uselessness when bossing(for the most part), but also it can clash with some other kits like White Mage's Holy, and that's not considering immunities as a whole. With Hawk's Eye at least, it would serve as a strong DPS tool for all Physical Ranged to bump them up further as they do substantially less than every other job, so at least lowering the gap would be helpful. Palisade is a sorely missed skill in my opinion, and it wouldn't be too crazy to bring back in since it already existed which was primarily what I was drawing upon.

    That would be cool to have Grenado Shot upgrade as it goes along. I have it considered as part of the big buttons to press like Drill and etc. I didn't think of the upgrades much admittedly simply because I didn't have any more room on Photoshopping things like that without diverging too much from what was already here.
    Part 2
    (2)
    *Job effectiveness will vary depending on player skill

  2. #2
    Player
    MikoRemi's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    195
    Character
    Miko Remi
    World
    Gilgamesh
    Main Class
    Warrior Lv 100
    With Wildfire recast, I mainly thought of reducing it simply because I am changing the general use so you save your Heat for actual movement, but make it cozier and less strict to explode as well. Blast Charge would mainly be what you use after you use Flamethrower and all of your big skills, when all you have left is filler. I will admit that I don't know about changing the charges and cooldowns on too many things simply because I again am not great at calculating potencies and how to balance everything out. The goal though is to make sure the big buttons are pressed, keep some heat when you aren't blasting away, but never go above 100 heat so you can squeeze out bursts of damage akin to Triplecast where you never want to have 2 charges, but always have 1. If Wildfire dealt splash damage, I would actually like that, I will put that in the document for sure.

    I appreciate the feedback greatly, I do want to be challenged in explaining myself properly and also fixing things that could be thought out better. I do wonder though about since there didn't seem to be issues when I had some others check it beforehand, but any feedback on that is welcome as I have never made a document of this sort before, and having it be more readable would be good for others as well as myself.
    Part 3
    (1)
    *Job effectiveness will vary depending on player skill