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  1. #1
    Player
    CKNovel's Avatar
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    Aug 2019
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    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    This is a well put document, albeit slightly difficult to read due to spacing and no text formating.

    Return of the Bishop for AoE battery
    No, that's button bloat and SQEX will remove Reassemble for that.
    The best solution is to give the give splash damage, aoe and single target merged into 1 button.

    Asking for an AoE version is asking for Shoha II.

    Flamethrower fix
    The real problem with Flamethrower is not that it's doing low damage.
    It's that standing without doing anything is the most boring job mechanic. 5 or 10 seconds, it's not fun.
    Lost Ark has a flamethrower, and it's only 2 seconds long.

    The second suggestion is much better, thought Flamethrower should be thrown in with Drill/AA/Chain saw, a cooldown on GCD.
    It could generate battery or heat, you can also merge it with Barrel Stabilizer to gain 50 heat.

    Role action buff
    I kinda disagree with that, while pressing more button is good, pressing more button for button sake is not exactly a good idea. All buttons needs to be engaging.
    It work with GNB because it works with a burst window. MCH is a resource job, it can simply build up for bursts phase.

    Palisade and Dismantle return are good ideas. It's starting to get ridiculous that RDM gets more utility than all the ranged combined.
    But keep the 10% on dismantle. RDM has a 10% Addle and 10% + 5% healing increase on a 120s on top of a res.

    Grenado shot
    I would say turn it into a Machinery action just like Drill & co.
    At lower level it can be grenado shot, but at higher level could evolve into Mustard Bomb/Noise Blaster/Missile or whatever.

    The goal should really be to avoid MCH to be a 1-1-1-1-1-1-1-1-1-Drill-1-1-1-1-1-1-1-1-1 job.
    Pushing the identy of rotation between the big guns would greatly benefits the job, in my opinion.

    Additional notes:
    -MCH really lacks a 120s window if WF is reduced.
    -Due to the 1-1-1-1-1 aspect you could add a new GCD on cooldown+charges.
    -Wildfire dealing splash damage would also be welcome.
    (4)

  2. #2
    Player
    MikoRemi's Avatar
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    Apr 2022
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    Limsa Lominsa
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    195
    Character
    Miko Remi
    World
    Gilgamesh
    Main Class
    Warrior Lv 100
    Quote Originally Posted by CKNovel View Post
    This is a well put document, albeit slightly difficult to read due to spacing and no text formating.

    Return of the Bishop for AoE battery
    No, that's button bloat and SQEX will remove Reassemble for that.
    The best solution is to give the give splash damage, aoe and single target merged into 1 button.

    Asking for an AoE version is asking for Shoha II.

    Flamethrower fix
    The real problem with Flamethrower is not that it's doing low damage.
    It's that standing without doing anything is the most boring job mechanic. 5 or 10 seconds, it's not fun.
    Lost Ark has a flamethrower, and it's only 2 seconds long.

    The second suggestion is much better, thought Flamethrower should be thrown in with Drill/AA/Chain saw, a cooldown on GCD.
    It could generate battery or heat, you can also merge it with Barrel Stabilizer to gain 50 heat.

    Role action buff
    I kinda disagree with that, while pressing more button is good, pressing more button for button sake is not exactly a good idea. All buttons needs to be engaging.
    It work with GNB because it works with a burst window. MCH is a resource job, it can simply build up for bursts phase.

    Palisade and Dismantle return are good ideas. It's starting to get ridiculous that RDM gets more utility than all the ranged combined.
    But keep the 10% on dismantle. RDM has a 10% Addle and 10% + 5% healing increase on a 120s on top of a res.

    Grenado shot
    I would say turn it into a Machinery action just like Drill & co.
    At lower level it can be grenado shot, but at higher level could evolve into Mustard Bomb/Noise Blaster/Missile or whatever.

    The goal should really be to avoid MCH to be a 1-1-1-1-1-1-1-1-1-Drill-1-1-1-1-1-1-1-1-1 job.
    Pushing the identy of rotation between the big guns would greatly benefits the job, in my opinion.

    Additional notes:
    -MCH really lacks a 120s window if WF is reduced.
    -Due to the 1-1-1-1-1 aspect you could add a new GCD on cooldown+charges.
    -Wildfire dealing splash damage would also be welcome.
    I disagree with the button bloat resulting from Bishop Autoturret for the reason that unlike Samurai, Machinist currently is a job lacking in many buttons, and would lack more as a result of removing the Split Shot Combo. However I will say that if they did give Automaton Queen some AOE properties with each attack it deals, it would certainly help as well, but I feel that bringing back the Bishop would at least not just bring back the turret we had lost previously, but also to be more deliberate in your choice. It would be crazy to remove Reassemble so that is definitely something that should not be done. The resulting riots would be akin to the current Kaiten removal on Samurai.
    Part 1
    (5)
    *Job effectiveness will vary depending on player skill

  3. #3
    Player
    MikoRemi's Avatar
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    Apr 2022
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    Character
    Miko Remi
    World
    Gilgamesh
    Main Class
    Warrior Lv 100
    I do agree that being forced to stand still completely for current Flamethrower doesn't help the current situation, hence I have put in that it should also allow you to walk with it much like Blast Charge currently does, although I can't ignore that with how Heat buildup was as early as Shadowbringers, the damage is still lackluster since at most you only want to use Flamethrower for 2 seconds anyway before just building up Heat since Heat is far more powerful. Currently, I do prefer the idea of having the 2.5 GCD timer only to "cast" it(while still letting you walk around), but then it comes out instantly without having to hold it down and it gives you a buff to make using the rest of your skills even more damaging. This would also put it on a similar level to be thrown in with Drill/AA/Chain Saw/Marksman's Spite(name pending), but it would essentially be the first skill to use in order to inflict large damage instantly but also buff your opener and your resulting combination of Drill/AA/Chain Saw/Marksman's Spite.

    I mainly put Dismantle at 5% to not step on too many toes but also to make it too overpowered for a short cooldown, I would not be opposed to 10% however. I just desire to have better role actions, as currently Physical Ranged(which I was considering as a whole with that section, not just Machinist) has the fewest Role Actions in terms of usability, as Foot/Leg Graze are far too situational even among niche content like POTD and such to be considered usable. Stun is difficult to put in given its near uselessness when bossing(for the most part), but also it can clash with some other kits like White Mage's Holy, and that's not considering immunities as a whole. With Hawk's Eye at least, it would serve as a strong DPS tool for all Physical Ranged to bump them up further as they do substantially less than every other job, so at least lowering the gap would be helpful. Palisade is a sorely missed skill in my opinion, and it wouldn't be too crazy to bring back in since it already existed which was primarily what I was drawing upon.

    That would be cool to have Grenado Shot upgrade as it goes along. I have it considered as part of the big buttons to press like Drill and etc. I didn't think of the upgrades much admittedly simply because I didn't have any more room on Photoshopping things like that without diverging too much from what was already here.
    Part 2
    (2)
    *Job effectiveness will vary depending on player skill

  4. #4
    Player
    MikoRemi's Avatar
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    Character
    Miko Remi
    World
    Gilgamesh
    Main Class
    Warrior Lv 100
    With Wildfire recast, I mainly thought of reducing it simply because I am changing the general use so you save your Heat for actual movement, but make it cozier and less strict to explode as well. Blast Charge would mainly be what you use after you use Flamethrower and all of your big skills, when all you have left is filler. I will admit that I don't know about changing the charges and cooldowns on too many things simply because I again am not great at calculating potencies and how to balance everything out. The goal though is to make sure the big buttons are pressed, keep some heat when you aren't blasting away, but never go above 100 heat so you can squeeze out bursts of damage akin to Triplecast where you never want to have 2 charges, but always have 1. If Wildfire dealt splash damage, I would actually like that, I will put that in the document for sure.

    I appreciate the feedback greatly, I do want to be challenged in explaining myself properly and also fixing things that could be thought out better. I do wonder though about since there didn't seem to be issues when I had some others check it beforehand, but any feedback on that is welcome as I have never made a document of this sort before, and having it be more readable would be good for others as well as myself.
    Part 3
    (1)
    *Job effectiveness will vary depending on player skill

  5. #5
    Player
    CKNovel's Avatar
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    Aug 2019
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    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by MikoRemi View Post
    I disagree with the button bloat resulting from Bishop Autoturret for the reason that unlike Samurai, Machinist currently is a job lacking in many buttons, and would lack more as a result of removing the Split Shot Combo. However I will say that if they did give Automaton Queen some AOE properties with each attack it deals, it would certainly help as well, but I feel that bringing back the Bishop would at least not just bring back the turret we had lost previously, but also to be more deliberate in your choice. It would be crazy to remove Reassemble so that is definitely something that should not be done. The resulting riots would be akin to the current Kaiten removal on Samurai.
    Yes, MCH lacks button and we can agree on that.

    However, try to think about which content has more than 2 targets as of 6.1:
    -Dungeons? Yes.
    -8 man Raids? No.
    -24 man Raids? No.
    -Trial and Extremes? No.

    I don't do dungeons anymore, that would mean I would never ever press AoE buttons for the whole patch.
    Giving the AQ AoE damage would do the same job.
    The idea of merging 2 buttons is that it frees a new button.
    (3)

  6. #6
    Player
    MikoRemi's Avatar
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    Miko Remi
    World
    Gilgamesh
    Main Class
    Warrior Lv 100
    Quote Originally Posted by CKNovel View Post
    Yes, MCH lacks button and we can agree on that.

    However, try to think about which content has more than 2 targets as of 6.1:
    -Dungeons? Yes.
    -8 man Raids? No.
    -24 man Raids? No.
    -Trial and Extremes? No.

    I don't do dungeons anymore, that would mean I would never ever press AoE buttons for the whole patch.
    Giving the AQ AoE damage would do the same job.
    The idea of merging 2 buttons is that it frees a new button.
    If you don't use Bishop that's fine, but there are people who do dungeons either regularly or through the leveling experience, so tossing them a bone is at least good. I want to consider all forms of content, not just boss fights. This would also be quite big in things like Eureka and Bozja where there are definitely needs to have AOE's very regularly. That and the rare occasion where you do have to deal with more than one enemy in a boss battle.

    Again, I mostly just want Bishop to return and Machinist has so few buttons that it wouldn't do any harm, but if Automaton Queen did AOE damage each hit, I wouldn't mind although I do miss my turret since Stormblood. It does make me curious what you would bring back or add though in place of the Bishop at any rate. I've had a few thoughts with revamped Heartbreak Shot, Stun Gun, and Lead Shot, although as a replacement for Bishop, it wouldn't be bad to have a button that wasn't required to be hit all that often which Bishop at least fills along with Automaton Queen.
    (0)
    *Job effectiveness will vary depending on player skill

  7. #7
    Player
    CKNovel's Avatar
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    Aug 2019
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    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by MikoRemi View Post
    If you don't use Bishop that's fine, but there are people who do dungeons either regularly or through the leveling experience, so tossing them a bone is at least good. I want to consider all forms of content, not just boss fights. This would also be quite big in things like Eureka and Bozja where there are definitely needs to have AOE's very regularly. That and the rare occasion where you do have to deal with more than one enemy in a boss battle.
    They already have Auto Cross Bow, Bio Blaster, Scattergun and Flamethrower as "bones" tossed to them. 3 bones should be the maximum.
    For now we don't know if we will get Eureka/Bozja like in 6.X, we know a new deep dungeon is getting developed but mobs barely survive long enough to even summon the Queen. And in later floors, you want to pull them one by one.

    In your document you point about slow and bind being useless.
    But they are usefull in Bozja and Eureka, as well as quite usefull in Deep dungeon. And those are essential for survival or disengage.

    As for multi target in Boss battle where a Bishop would work, I can't think of one since O3S. Actually, after O3S, every add phase were spread way too far to even AoE or there was only 2 targets.
    As for the Extreme... Since Stormblood I'm sure there was an add phase in Shinryu, a little phase in Seryu I believe? And the rest was too spread or not enough targets.
    (2)

  8. #8
    Player
    MikoRemi's Avatar
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    Character
    Miko Remi
    World
    Gilgamesh
    Main Class
    Warrior Lv 100
    Quote Originally Posted by CKNovel View Post
    They already have Auto Cross Bow, Bio Blaster, Scattergun and Flamethrower as "bones" tossed to them. 3 bones should be the maximum.
    For now we don't know if we will get Eureka/Bozja like in 6.X, we know a new deep dungeon is getting developed but mobs barely survive long enough to even summon the Queen. And in later floors, you want to pull them one by one.

    In your document you point about slow and bind being useless.
    But they are usefull in Bozja and Eureka, as well as quite usefull in Deep dungeon. And those are essential for survival or disengage.

    As for multi target in Boss battle where a Bishop would work, I can't think of one since O3S. Actually, after O3S, every add phase were spread way too far to even AoE or there was only 2 targets.
    As for the Extreme... Since Stormblood I'm sure there was an add phase in Shinryu, a little phase in Seryu I believe? And the rest was too spread or not enough targets.
    One more wouldn't hurt so much, but I suppose in the end, whether there's Bishop or Queen gets to have AOE attached to it, either result works out well.

    They actually are not all that useful as you generally want to kill everything that moves. In Bozja I mainly get around by life leeching everything while pumping out loads of damage, in Eureka I pretty much had to do my Ranged thing as usual and bust out some chops with Fiendhunter and Eagle Eye Shot. Eurekan Potions were more your friends in that instance with Beast Essences being the other. Nothing can be better served though than Palisade returning for either yourself or party members, and especially Hawk's Eye just being outright damage. Although I do wonder what another role action would be for Hawk's Eye in particular...there is Arm Graze but maybe something new could be made? That is a path I am not sure about but maybe it could yield an interesting result.

    True, I'll still take either result because in the end, Battery only having single target properties feels a little wasted. I'd even take a full damage on one target and a reduction on remaining enemies, but I don't mind either result. I'll mark that as a possibility in the document though!
    (0)
    *Job effectiveness will vary depending on player skill

  9. #9
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by MikoRemi View Post
    bringing back the Bishop would at least not just bring back the turret we had lost previously, but also to be more deliberate in your choice.
    I'm all for more turret choice, but a shallow AoE | ST distinction as per the old Rook and Bishop... is not that.
    (2)

  10. #10
    Player
    MikoRemi's Avatar
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    Miko Remi
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    Gilgamesh
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    Warrior Lv 100
    Quote Originally Posted by Shurrikhan View Post
    I'm all for more turret choice, but a shallow AoE | ST distinction as per the old Rook and Bishop... is not that.
    What would your suggestion be instead of an AoE then? The single will remain either way, but I'm curious as to what else would come in the place. Bishop is mainly also an easier thing to bring back versus creating something from scratch but also it just makes the most sense like Heat Blast and Auto Crossbow.
    (0)
    *Job effectiveness will vary depending on player skill

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