That's a well thought out document. I've been gathering my thoughts reading various threads and I'd like to ask what you think about scaling potencies based on how close you are to the target? Without needing to be in melee range. Say something like 10-20y.
The thing that stood out to me was Blast Charge and Hypercharge. I think that's a really good idea. I think I pretty much agree with everything aside the role actions. Rather, they intended for those to originally be useful utility but then started scrapping encounters with CC. I think they should start having CC matter again instead.


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