Having this be strictly used for the turrets would be best. Having the range result in more or less damage would take away from the freedom of Physical Ranged so it would certainly be a tricky idea to implement let alone well. Although once the upgrades take place, that’s when the idea would go out the window as well.

I believe this idea was taken from PVP Bard(correct me if I’m wrong), this idea is definitely more of a PVP only kind of fight where some fights like say P2S would force you to remain in very close distance to the boss much of the fight, but then other fights will take you further away at some points. Having the system even with indicators added would certainly be a difficult thing to keep around.