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  1. #1
    Player
    Baklavah's Avatar
    Join Date
    Jan 2014
    Location
    New Gridania
    Posts
    42
    Character
    Onin Peryl
    World
    Exodus
    Main Class
    Dragoon Lv 100

    Potential future jobs (something I'd like to see, but very well may not)

    Personally, I would love to see a couple of things.

    Rune Knight - Hybrid Magic/Melee job, where spells are "weapon infusions" and abilities designed for melee combat, with an added ability to absorb elemental damage to boost their own damage output OR build elemental tokens to unleash powerful abilities in melee.

    Spirit Warden - Ranged Magic job, with spells revolving around seals, absorbing spiritual power from fallen foes and draining more powerful enemies to fuel more powerful abilities.

    Chemist - Ranged Physical job, adept at throwing flasks of explosive, corrosive, flammable and aetherochemical devastation. Auto-attack throws daggers. Weapon and off-hand are single dagger and flask. Gauges include building up compounds (tokens) to unleash powerful flasks upon your foes, and a mixing gauge that builds up as you go through combos. At 25%, allows the throwing or consumption of healing flasks (limited filler healing). At 50%, allows throwing or consumption of buffing chemical concoctions. At 75%, allows the throwing of powerful elemental concoctions. A final gauge, in the form of small tokens (up to 3), fills with the completion of a combo (utilizing the ender). Every token adjusting the "ultimate bomb" to throw. 1 token makes it a stunning single target explosive, a 2nd token makes it an AoE flammable mixture that causes a time-limited DoT in the area it was tossed, and a 3rd token making it a powerful bomb (could be elemental or otherwise).

    Will we get these or anything similar? *shrug*

    Just thought I'd share the ideas.
    (2)
    And you get a jump. And YOU get a jump. AND YOU get a jump! JUMPS FOR EVERYONE!

  2. #2
    Player
    Theodric_Thorne's Avatar
    Join Date
    Oct 2019
    Posts
    95
    Character
    Lucien Lancret
    World
    Balmung
    Main Class
    Samurai Lv 90
    Rune Knight sounds interesting, but I'd hope they get Maiming gear.

    I've said before that I'd like to have a job similar to the fantasy of the Retribution-spec paladin from WoW (just not the actual current gameplay of it, which they seem to be trying to force on SAM when I'd rather WoW borrowed ideas from SAM for Ret paladin). Giant hammer, smites enemies, generally a selfish DPS but does have some emergency healing for clutch plays to save itself or others and prevent a wipe. But in my limited knowledge of historical FF job types I don't think such a thing exists, at least not anything distinct enough from PLD itself.
    (2)

  3. #3
    Player Hurlstone's Avatar
    Join Date
    Jun 2014
    Posts
    867
    Character
    Valamist Hurlstone
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    They sound interesting! Chemist in particular. I would love to see another Magical Ranged though. A 'Time Mage' would be really neat, and I would love to see how its story evolves, but I suspect such a Job would be Healer based.
    (1)

  4. #4
    Player
    xAFROx's Avatar
    Join Date
    Apr 2022
    Posts
    365
    Character
    Gin'ei Mikazuki
    World
    Mateus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Hurlstone View Post
    They sound interesting! Chemist in particular. I would love to see another Magical Ranged though. A 'Time Mage' would be really neat, and I would love to see how its story evolves, but I suspect such a Job would be Healer based.
    AST was probably the closest thing the game had to a Time Mage as it's usually known in the franchise. It had multiple spells that seemed time/space based at one point.
    (1)

  5. #5
    Player

    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Traveling to " Meracydia " I think of Africa. Jungles and Deserts.

    " Shaman ", New Ranged job. Influenced by Voodoo practitioners / Headhunters / Witchdoctor, Tribal flares and Jungle thematic. Hoping to involve the Nu mou race for this.

    " DuneLancer", New Tank, wielding a big double Lance pole arm. Traveling the deserts as a mercenary summoning sand and stone tombs from the ground as it's style of fighting with " Al Bhed FFX " references and perhaps also involve the Bangaa race around this class.
    (1)

  6. #6
    Player
    Baklavah's Avatar
    Join Date
    Jan 2014
    Location
    New Gridania
    Posts
    42
    Character
    Onin Peryl
    World
    Exodus
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by CelestiCer View Post
    Traveling to " Meracydia " I think of Africa. Jungles and Deserts.

    " Shaman ", New Ranged job. Influenced by Voodoo practitioners / Headhunters / Witchdoctor, Tribal flares and Jungle thematic. Hoping to involve the Nu mou race for this.

    " DuneLancer", New Tank, wielding a big double Lance pole arm. Traveling the deserts as a mercenary summoning sand and stone tombs from the ground as it's style of fighting with " Al Bhed FFX " references and perhaps also involve the Bangaa race around this class.
    These would also be cool. Honestly there's a lot they could do. But I'm standing by the "Rune Knight". That definitely needs to be a thing imo.
    (1)
    And you get a jump. And YOU get a jump. AND YOU get a jump! JUMPS FOR EVERYONE!

  7. 04-21-2022 06:34 PM

  8. #8
    Player
    EhvaTaco's Avatar
    Join Date
    Jun 2017
    Location
    Limsa Lominsa
    Posts
    45
    Character
    Ehva Tacora
    World
    Lich
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Baklavah View Post
    Personally, I would love to see a couple of things.

    Rune Knight - Hybrid Magic/Melee job, where spells are "weapon infusions" and abilities designed for melee combat, with an added ability to absorb elemental damage to boost their own damage output OR build elemental tokens to unleash powerful abilities in melee.

    Spirit Warden - Ranged Magic job, with spells revolving around seals, absorbing spiritual power from fallen foes and draining more powerful enemies to fuel more powerful abilities.

    Chemist - Ranged Physical job, adept at throwing flasks of explosive, corrosive, flammable and aetherochemical devastation. Auto-attack throws daggers. Weapon and off-hand are single dagger and flask. Gauges include building up compounds (tokens) to unleash powerful flasks upon your foes, and a mixing gauge that builds up as you go through combos. At 25%, allows the throwing or consumption of healing flasks (limited filler healing). At 50%, allows throwing or consumption of buffing chemical concoctions. At 75%, allows the throwing of powerful elemental concoctions. A final gauge, in the form of small tokens (up to 3), fills with the completion of a combo (utilizing the ender). Every token adjusting the "ultimate bomb" to throw. 1 token makes it a stunning single target explosive, a 2nd token makes it an AoE flammable mixture that causes a time-limited DoT in the area it was tossed, and a 3rd token making it a powerful bomb (could be elemental or otherwise).

    Will we get these or anything similar? *shrug*

    Just thought I'd share the ideas.
    So you want RDM and a ranged RPR, with even more focus on absorbtion.

    Chemist was planned by the devs but they couldn't get a satisfying version to work. So we got SGE instead.
    (0)

  9. #9
    Player
    Baklavah's Avatar
    Join Date
    Jan 2014
    Location
    New Gridania
    Posts
    42
    Character
    Onin Peryl
    World
    Exodus
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by EhvaTaco View Post
    So you want RDM and a ranged RPR, with even more focus on absorbtion.

    Chemist was planned by the devs but they couldn't get a satisfying version to work. So we got SGE instead.
    The concept of RNK (Rune Knight) is not RDM. It's a melee job, with melee-focused magical abilities and buffs. RDM is mostly ranged and has a melee in/out, ONE melee combo and an additional melee filler. Nothing about that is what I proposed for RNK. As for SPW (Spirit Warden), it's more along the lines of filling a special gauge to unleash special spiritual abilities. That is nothing like RPR, imo. RPR is all about building two gauges to do two completely different things. But, you see what you want to see I guess?

    I'm still of the mind CHM (Chemist) could work with something akin to what I proposed. I'm sure they'll revisit the idea eventually.
    (0)
    And you get a jump. And YOU get a jump. AND YOU get a jump! JUMPS FOR EVERYONE!