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  1. #1
    Player
    Iedarus's Avatar
    Join Date
    Aug 2021
    Posts
    358
    Character
    Iedarus Meridus
    World
    Midgardsormr
    Main Class
    Scholar Lv 100

    Can we delete Seraph, Dissipation, Excog and Sacred Soil? Some ideas on top of it...

    Seriously, the first two contribute nothing to job design and lock us out of other parts of our kit, the third hogs Recitation and Soil is just a rehashed Asylum. Keep Seraph on the LB to make her more special. Deleting Excog could also open up uses for Lustrate and Indom, especially so if they were removed from the Aetherflow gauge and just given two shared charges or something. Also, replacing Sacred Soil with a 15% damage debuff (deployable) Virus would do wonders for class design. That lost potency of the Soil regen could simply be added to other heal abilities as needed.

    That extra space would make room for Miasma and two (maybe three) Aetherflow damaging abilities that correlate to dots while making Energy Drain the Aetherflow generator. Assuming Deploy was given the PvP treatment (seriously that change was frigging ingenious), it would be the first step in transforming this job into what it was meant to be: A dot based tactician.

    Crazy idea: Rework Recitation so it turns Adlo and Succor into instant cast oGCDs. That way Scholar is no longer punished for using their shields.
    (4)
    Quote Originally Posted by Iedarus View Post
    Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
    I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.

  2. #2
    Player
    HyonaCookie's Avatar
    Join Date
    Jan 2022
    Posts
    146
    Character
    Hyohyona Hyona
    World
    Siren
    Main Class
    Scholar Lv 73
    Seriously, the first two contribute nothing to job design and lock us out of other parts of our kit, the third hogs Recitation and Soil is just a rehashed Asylum.
    They do contribute to the job design though? Dissipation, while locking you out of fairy abilities, gives you 3 stacks of Aetherflow which comes in handy when you need it the most. Seraph lets you have a stronger fairy for a short time. I am not a believer that Excog hogs up Recitation, and saying Soil should be removed because it’s a rehash of Asylum is a bad take imo. Might as well also remove Protraction since it’s a rehash of Thrill of Battle. Also removing it means SCH would be the only healer without a bubble-like ability.

    Keep Seraph on the LB to make her more special.
    I personally like seeing Seraph more often, and besides PvP you rarely get to use Healer LB3. If I’m using a healer LB3 it means someone/the party messed up along the way, I’m cheesing a mechanic, or in one case it is mandatory to use.

    Deleting Excog could also open up uses for Lustrate and Indom, especially so if they were removed from the Aetherflow gauge and just given two shared charges or something.

    That extra space would make room for Miasma and two (maybe three) Aetherflow damaging abilities that correlate to dots while making Energy Drain the Aetherflow generator.
    Why tie more DPS abilities to Aetherflow? I thought people around these parts didn’t like having DPS tied to Aetherflow. If removing Excog opens up more uses of Lustrate and Indom, then wouldn’t adding more DPS abilities to Aetherflow close it back up again? I don’t mind having ED around, but I don’t think adding more DPS abilities to Aetherflow.

    Personally I’d rather see abilities get changed than straight up removed.
    (8)
    Last edited by HyonaCookie; 04-20-2022 at 02:23 AM.

  3. #3
    Player
    Join Date
    Oct 2021
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    959
    I'm not sure I'd want more Aetherflow DPS abilities, I'd rather there be more reasons to use Aetherflow on healing rather than almost always on Energy Drain.
    Personally speaking, I think they should get rid of Fey Blessing, add a second charge to Indomitability at level 76 to replace Fey Blessing, and then give back Miasma on a different timer from Bio. I'd also love if they attached the old Bane effect onto Deployment Tactics so you could use it in dungeons too! I think I'm fairly easy to please so this would at least give me a reason to play any of the healers this expac!
    (1)

  4. #4
    Player
    Iedarus's Avatar
    Join Date
    Aug 2021
    Posts
    358
    Character
    Iedarus Meridus
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by HyonaCookie View Post
    They do contribute to the job design though? Dissipation, while locking you out of fairy abilities, gives you 3 stacks of Aetherflow which comes in handy when you need it the most. Seraph lets you have a stronger fairy for a short time. I am not a believer that Excog hogs up Recitation, and saying Soil should be removed because it’s a rehash of Asylum is a bad take imo. Might as well also remove Protraction since it’s a rehash of Thrill of Battle. Also removing it means SCH would be the only healer without a bubble-like ability.


    I personally like seeing Seraph more often, and besides PvP you rarely get to use Healer LB3. If I’m using a healer LB3 it means someone/the party messed up along the way, I’m cheesing a mechanic, or in one case it is mandatory to use.


    Why tie more DPS abilities to Aetherflow? I thought people around these parts didn’t like having DPS tied to Aetherflow. If removing Excog opens up more uses of Lustrate and Indom, then wouldn’t adding more DPS abilities to Aetherflow close it back up again? I don’t mind having ED around, but I don’t think adding more DPS abilities to Aetherflow.

    Personally I’d rather see abilities get changed than straight up removed.
    The whole purpose of Scholar is working alongside your fairies and switching them as needed. Dissipation counteracts this and having Seraph there as a (slightly) beefed up Eos is boring. I'm also fine with Scholar not having a bubble. Like what everyone else is saying on the forums, no healer should play the same. As for Protraction, it's not the worst offender since it's not a copy of a Sage ability, so I'm willing to give it a pass for now. I did also say in another thread that LB should be individual so the melee DPS doesn't hog it. I'm not sure why having more Aetherflow DPS abilities would close off Lustrate and Indom since I proposed that they should be on a separate shared charge system. That being said, Aetherflow should exclusively be for DPS abilities only due to the fact that having all heals with nothing to dump it on means you're going to overcap/overheal a LOT. We all, of course, know what happens when there's a mix of the two.

    What I propose isn't just removing, it's replacing. We don't need twenty kajillion heal buttons which all roughly do the same thing (resulting in several of them not being touched most of the time). Consolidate the potencies and effects of them to make room for a more active playstyle where all buttons are equally important. I haven't even gotten to the fairies yet.
    (0)
    Quote Originally Posted by Iedarus View Post
    Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
    I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.

  5. #5
    Player
    Iedarus's Avatar
    Join Date
    Aug 2021
    Posts
    358
    Character
    Iedarus Meridus
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Nizzi View Post
    I'm not sure I'd want more Aetherflow DPS abilities, I'd rather there be more reasons to use Aetherflow on healing rather than almost always on Energy Drain.
    Personally speaking, I think they should get rid of Fey Blessing, add a second charge to Indomitability at level 76 to replace Fey Blessing, and then give back Miasma on a different timer from Bio. I'd also love if they attached the old Bane effect onto Deployment Tactics so you could use it in dungeons too! I think I'm fairly easy to please so this would at least give me a reason to play any of the healers this expac!
    Having only heal abilities tied to Aetherflow results in overcapping/overhealing. Having the gauge exclusively for DPS ensures the stacks get used the way they were intended; that is, unless Energy Drain was changed to do no damage and just replenish HP and MP, but imo that's boring.

    Agreed, they should get rid of Blessing (as well as replace Aetherpact with targeted Embrace and remove that godawful Fae Gauge). Quite frankly, I think they should just bring back old Eos and rework Selene. I don't see why, aside from maybe some potency changes, it would be an issue. Eos could be there for heal checks/mistakes and Selene could be there for utility.
    (0)
    Last edited by Iedarus; 04-20-2022 at 04:00 AM.
    Quote Originally Posted by Iedarus View Post
    Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
    I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.

  6. #6
    Player
    Laphicet's Avatar
    Join Date
    Jan 2020
    Posts
    218
    Character
    Laphicet Melophicet
    World
    Mateus
    Main Class
    Astrologian Lv 80
    At this point I'd rather they take a hammer to the whole kit and rework it from the ground-up to align with the lore AS ALREADY STATED WITHOUT RETCONS and to increase the complexity of the DPS kit to be on par with a lv50 or lv60 caster that isn't brain-dead like nuSMN. Same for all four healers, every healer should feel engaging to play in solo content and none really do right now due to just being 211111111112111111111111 with occasional other button presses for their long-CD dps abilities (or just dumping aetherflow on SCH).
    (18)

  7. #7
    Player
    HyonaCookie's Avatar
    Join Date
    Jan 2022
    Posts
    146
    Character
    Hyohyona Hyona
    World
    Siren
    Main Class
    Scholar Lv 73
    Quote Originally Posted by Iedarus View Post
    The whole purpose of Scholar is working alongside your fairies and switching them as needed. Dissipation counteracts this and having Seraph there as a (slightly) beefed up Eos is boring. I'm also fine with Scholar not having a bubble. Like what everyone else is saying on the forums, no healer should play the same. As for Protraction, it's not the worst offender since it's not a copy of a Sage ability, so I'm willing to give it a pass for now. I did also say in another thread that LB should be individual so the melee DPS doesn't hog it. I'm not sure why having more Aetherflow DPS abilities would close off Lustrate and Indom since I proposed that they should be on a separate shared charge system. That being said, Aetherflow should exclusively be for DPS abilities only due to the fact that having all heals with nothing to dump it on means you're going to overcap/overheal a LOT. We all, of course, know what happens when there's a mix of the two.

    What I propose isn't just removing, it's replacing. We don't need twenty kajillion heal buttons which all roughly do the same thing (resulting in several of them not being touched most of the time). Consolidate the potencies and effects of them to make room for a more active playstyle where all buttons are equally important. I haven't even gotten to the fairies yet.
    Yes, but it doesn't mean those skills are useless. And I read your post twice and did not see a mention that it should have two separate Aetherflow systems. And you can't expect me to know what you said in other posts. Personally, I would like a completely new gauge to replace Aetherflow and let SMN have sole custody of that gauge.
    Also I don't know why you're going after healing abilities but not Ruin II? It's kind of pointless with the 1.5 cast times and it does nothing interesting.
    (3)
    The past is prologue

  8. #8
    Player
    Iedarus's Avatar
    Join Date
    Aug 2021
    Posts
    358
    Character
    Iedarus Meridus
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by HyonaCookie View Post
    Yes, but it doesn't mean those skills are useless. And I read your post twice and did not see a mention that it should have two separate Aetherflow systems. And you can't expect me to know what you said in other posts. Personally, I would like a completely new gauge to replace Aetherflow and let SMN have sole custody of that gauge.
    Also I don't know why you're going after healing abilities but not Ruin II? It's kind of pointless with the 1.5 cast times and it does nothing interesting.
    "Deleting Excog could also open up uses for Lustrate and Indom, especially so if they were removed from the Aetherflow gauge and just given two shared charges or something" was what I said. Also, I never expected you to know what I said in another post, so I apologize if it came off like that. As for Ruin II, it's a spell used for heavy movement mechanics. I remember reading that it used to actually be the same potency as Broil but with a higher MP cost. I'd be down to bring that back if Scholar MP management had to be made more challenging to balance it out. Either that or give it an added effect which ties into a potential rotation. Maybe also give it a visual update because good lord does it need one.
    (0)
    Quote Originally Posted by Iedarus View Post
    Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
    I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.

  9. #9
    Player
    IckeDerTyp's Avatar
    Join Date
    Aug 2013
    Posts
    511
    Character
    Rhea Seren
    World
    Twintania
    Main Class
    Gunbreaker Lv 92
    Am just sitting here, wanting Selene back~
    (11)

  10. #10
    Player
    Join Date
    Oct 2021
    Posts
    959
    Quote Originally Posted by Iedarus View Post
    Having only heal abilities tied to Aetherflow results in overcapping/overhealing. Having the gauge exclusively for DPS ensures the stacks get used the way they were intended; that is, unless Energy Drain was changed to do no damage and just replenish HP and MP, but imo that's boring.

    Agreed, they should get rid of Blessing (as well as replace Aetherpact with targeted Embrace and remove that godawful Fae Gauge). Quite frankly, I think they should just bring back old Eos and rework Selene. I don't see why, aside from maybe some potency changes, it would be an issue. Eos could be there for heal checks/mistakes and Selene could be there for utility.
    At this point, I'm willing to take pretty much anything if it would break the monotony of the 1 button spam. Especially with SMN now no longer having Miasma, I don't see why they can't give it back to SCH, and then give Miasma III as an upgrade too. I'd love if they would rework Selene and make there be a difference between the two, especially if there was a reason to switch between them in combat.
    Anything that would stop healing from being as boring is a much welcomed change at this point.
    (4)

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