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  1. #11
    Player
    ToiLanh's Avatar
    Join Date
    Apr 2022
    Posts
    22
    Character
    Toi Lanh
    World
    Mateus
    Main Class
    Gunbreaker Lv 68
    Yeah the lb is a major part of gunbreakers utility since it makes enemies more vulnerable and stuns them in a decently sized aoe, also the high regen is a major factor of it as well. I have to complain about it's low damage but I guess that can be helped with combos or the argument of aoe utility. Def a complicated and likely underpowered class in pvp though.
    (0)

  2. #12
    Player
    ToiLanh's Avatar
    Join Date
    Apr 2022
    Posts
    22
    Character
    Toi Lanh
    World
    Mateus
    Main Class
    Gunbreaker Lv 68
    Yeah I agree with the points here, gunbreaker is VERY squishy in dps mode and I'd argue dps mode is only for chasing down enemies if you really need to, at all other times though gunbreaker is a aoe class (decent aoe damage with really fast aoe lb generation) which can adapt to the situation / party comp. I do agree that it seems like a master of none and is pretty bad in general compared to most other classes and buffs would be nice. I do enjoy having the flexibility for swapping between the three modes though and how the draw adds into the combo.

    In general I think the role of gunbreaker as a pvp class is support and solely support, jump in, maybe tank abit, aoe, lb, get out, heal or tank for your allies, and MAYBE chase down low health stragglers here and there. Not really a "tank" by any means, tank by necessity sometimes, but really just a support who can cover for roles that are needed. Atleast that's rn anyways. Funny as it's one of the higher damage tanks in pve.
    (0)

  3. #13
    Player
    Evos's Avatar
    Join Date
    Oct 2021
    Posts
    39
    Character
    Evos Muramasa
    World
    Famfrit
    Main Class
    Dark Knight Lv 100
    Yeah I also noticed tanks and healers are not that high in dps. However they do have great sustain or cc properties. I see GNB as more of support as you said but maybe b+ on all traits. I also see GNB as a tank that is more of a support that jumps in and finishes or helps finish the job. Note that anytime you match up a job role with another you get instant synergy (WAR-any dps etc.) I feel that was the core direction initially: at minimal 2 job synergy. Because alot of time you just need two people working together to shut down another random team due to the way it's all matched.

    So like you said in a 1v1 the strengths and weaknesses show. But as a team GNBs bring alot of assists. I also noticed this in the endmatch stat boards. Most tanks hardly have kills unless they are really good opportunist but the assists are usually higher. Where as on SAM ...I know...I know (people say it's busted and I'm being carried by overturned design), I play more like an opportunist hence I can teleport 3 times to any player and either reduce their hp severally or finish them off. I do enjoy teleporting and deleting low hp players lol. I'm not a SAM mainly actually I just picked it then ran into try out the new PVP.

    Anyway the approach to GNB I think is very unique and I hope it gets the adjustments it need. I like the job and actually wonder if they (devs), intentionally start low so after we beta test....ahem...they collect data, the proper adjustments can be made. But given some of what you presented as possible with the kits current design, they most likely will adjust off of the high level capacity in battle.

    That or strip it down entirely because well ...they didn't get it (draw and junctions) or like it....lol.

    And also we have to realize that it too may suddenly become busted so they may turn it up the buffs slowly. At which case given the kit people will be very wary of a gun breaker on any team because they may be suddenly able to 1v1 across roles. And we can't have that now because that not balanced.
    (0)

  4. #14
    Player
    ToiLanh's Avatar
    Join Date
    Apr 2022
    Posts
    22
    Character
    Toi Lanh
    World
    Mateus
    Main Class
    Gunbreaker Lv 68
    Quote Originally Posted by Evos View Post
    Yeah I also noticed tanks and healers are not that high in dps. However they do have great sustain or cc properties. I see GNB as more of support as you said but maybe b+ on all traits. I also see GNB as a tank that is more of a support that jumps in and finishes or helps finish the job. Note that anytime you match up a job role with another you get instant synergy (WAR-any dps etc.) I feel that was the core direction initially: at minimal 2 job synergy. Because alot of time you just need two people working together to shut down another random team due to the way it's all matched.

    So like you said in a 1v1 the strengths and weaknesses show. But as a team GNBs bring alot of assists. I also noticed this in the endmatch stat boards. Most tanks hardly have kills unless they are really good opportunist but the assists are usually higher. Where as on SAM ...I know...I know (people say it's busted and I'm being carried by overturned design), I play more like an opportunist hence I can teleport 3 times to any player and either reduce their hp severally or finish them off. I do enjoy teleporting and deleting low hp players lol. I'm not a SAM mainly actually I just picked it then ran into try out the new PVP.

    Anyway the approach to GNB I think is very unique and I hope it gets the adjustments it need. I like the job and actually wonder if they (devs), intentionally start low so after we beta test....ahem...they collect data, the proper adjustments can be made. But given some of what you presented as possible with the kits current design, they most likely will adjust off of the high level capacity in battle.

    That or strip it down entirely because well ...they didn't get it (draw and junctions) or like it....lol.

    And also we have to realize that it too may suddenly become busted so they may turn it up the buffs slowly. At which case given the kit people will be very wary of a gun breaker on any team because they may be suddenly able to 1v1 across roles. And we can't have that now because that not balanced.
    100% I agree with what you're saying here haha, it's def super rough to play in 1v1 situations but I think it is one of the more unique classes and can be very high skill cap once it's balanced slightly more, the class feels way under powered in 1v1's but that's not really the point of tanks anyways, once it gets some slight buffs here and there I think it could be a really good class with a high skill ceiling, I really do enjoy classes like that where in the right hands they're good haha.

    I kinda play gunbreaker like a rogue most of the time with healer or dps but when my team doesn't have a tank or are all dead I try and go tank / healer to hold the crystal
    (0)

  5. #15
    Player
    Tobias_Azuryon's Avatar
    Join Date
    Jun 2017
    Posts
    204
    Character
    Lyniere Azuryon
    World
    Mateus
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by ToiLanh View Post
    Yeah the lb is a major part of gunbreakers utility since it makes enemies more vulnerable and stuns them in a decently sized aoe, also the high regen is a major factor of it as well.
    With how fast it's generated if the Stun was sent out in a circle around the GNB ON CAST for maybe 1-3 seconds it would allow for AT LEAST 2 hits to go off before activating trigger so that server ping doesn't eat it and/or they can't just fling you away and laugh at you from just outside the range.

    This way the LB stuns, hit at least 1-2 of the vulns, and you can trigger immediately to try and capitalize or go for the full 5. And because it's a single stun they can still purify out of it so you'd have to bait their cc prevention or hope they can't break out of it, without changing a lot of the skill. If WAR can do an AOE ranged Stun and dash in in one move, I feel like GNB shouldn't have a LB that basically whiffs half the time.



    Quote Originally Posted by ToiLanh View Post
    In general I think the role of gunbreaker as a pvp class is support and solely support, jump in, maybe tank abit, aoe, lb, get out, heal or tank for your allies, and MAYBE chase down low health stragglers here and there. Not really a "tank" by any means, tank by necessity sometimes, but really just a support who can cover for roles that are needed.
    Tanks can't be built this way though and that's one of the reason SGE is kinda in a similar/weird boat. It's a healer that tops the DPS charts (I main it) but can only sustain if literally no one is looking at them.

    If the matchmaking is going to continue working how it is currently, where it "tries" to put a tank and/or healer in every party (I know because of how many WAR/WHM combos I've fought) then the single tank in the group not being a good tank hits twice as hard. It's not just the idea of a support tank, it's when the support tank is literally all you have and its mit/sustain/cc is worse than amelee dps that you don't really have a good place for it. Why bring a GNB for "support" when a SAM can do everything but AOE heal without having to get into the thick of it, or without requiring junction cooldowns?

    If a WAR can range stun dash in and grief a point for a long time, even DRK can stay alive invuln'd for 10s, that's time the point isn't being pressed. GNB is so bad at it's job that it can't even really "apply pressure" as its LB is basically useless and DoubleDown just isn't enough on its own imo.
    (1)

  6. #16
    Player
    Tobias_Azuryon's Avatar
    Join Date
    Jun 2017
    Posts
    204
    Character
    Lyniere Azuryon
    World
    Mateus
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Evos View Post
    Yeah I also noticed tanks and healers are not that high in dps.
    SGE and SCH very often top two dps. When I'm SGE I'm usually top or second, and SCH had so much damage potency from DoTs that they can get up there too. WARs can do insane damage while healing and mitigating and controlling the field, but for a GNB you need basically an exact scenario or the opponent to be asleep at the wheel.

    If you could queue up as a group, MAYBE this could work for GNB but you can't so often you're a GNB vs a WAR and a WAR will stomp GNB on sheer utility alone.

    Quote Originally Posted by Evos View Post
    because they may be suddenly able to 1v1 across roles. And we can't have that now because that not balanced.
    But that's what the current issue is lol. A few classes can already do this. Which is why a class like GNB pales in comparison.

    If classes like SAM can mitigate better and tank better and dps better and sustain themselves better AND GNB has no utility beyond a reeeeeeally bad regen, AND the only heal/sustain they have is based on a combo on a cooldown, and their defense is dependent on there being a tank on the opposing party in the first place it means they can't "really" adapt to any situations, they can only just halfass three roles. The Junction system is a starting point. They need to take that to the finish line and come up with how that alters the kit because right now it's not worth it.
    (0)

  7. #17
    Player
    Rael_Norende's Avatar
    Join Date
    Sep 2021
    Posts
    25
    Character
    Rael Norende
    World
    Leviathan
    Main Class
    Gunbreaker Lv 90
    Do the shields that continuation gives you (while in tank junction) stack? If I just did a continuation and got a shield from it, but take no damage, what happens when I do another continuation? Do the shields stack?
    (0)

  8. #18
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rael_Norende View Post
    Do the shields that continuation gives you (while in tank junction) stack? If I just did a continuation and got a shield from it, but take no damage, what happens when I do another continuation? Do the shields stack?
    It doesn't feel like it, which is silly because RDM White Mana melee shields DO stack.
    (1)

  9. #19
    Player
    Tobias_Azuryon's Avatar
    Join Date
    Jun 2017
    Posts
    204
    Character
    Lyniere Azuryon
    World
    Mateus
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Mithron View Post
    RDM White Mana melee shields DO stack.
    THEY DO???
    (0)

  10. #20
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Tobias_Azuryon View Post
    THEY DO???
    Yep, I've seen the yellow shield bar above my HP bar nearly go all the way across thanks to it. I've been using RDM to steamroll in most of my matches now, though I typically use Black Mana since killing enemies is better than shields or healing.
    (1)

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