Special action -

Draw and junction - Whoever you are selecting will give you their role in combat, this will change your junction cast to

healer - a heal over time, can be selected for others or yourself, off global cooldown

dps - a high damage attack, off global cooldown

tank - a 6 second 20% damage mitigation with a thorns effect, the more times the enemy hits you the more damage they take.



Your junction will also affect the "continuation" part of your main combo rotation, skills which are changed will be outlined with (continuation) next to their name

Healer - continuation skills will now heal you

Tank - continuation skills will give you more shields than the heals heal but are temporary and don't increase your health

dps - increases damage, normally around 3x for your continuation skills, you are now a squishy dps class. You will lose to dps classes most of the time if you try and out dps them and will have less health than tanks or healers, for chasing