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  1. #1
    Player
    ToiLanh's Avatar
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    Apr 2022
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    22
    Character
    Toi Lanh
    World
    Mateus
    Main Class
    Gunbreaker Lv 68

    6.1 Gunbreaker rotation guide

    Note: Gunbreaker rotation will do different things depending on which junction you have activated, this will mean that you can either get SHIELDS on tank junction, HEALS on healer junction, or damage on dps junction.

    Note that I wrote damage in lowercase, because this is the worst junction.



    Healer junction gives you the most heal ability, this allows you to also cast a heal over time on party members or yourself AND heal every time you pull off your continuation (will be explained later)

    Tank junction gives you more shields than the heal ability HOWEVER you can only cast heals on yourself AND shields are temporary vs health. These shield abilities also tend to be a one and done thing vs a heal over time like healer junction

    dps junction just increases your damage, that's about it, you do sub dps damage but still actually hit somewhat decently hard, normally you do no damage but as a dps junction you're just as squishy as a dps (even though you're a tank) and do less dps than dps. In 1v1 this is the worst, maybe useful while chasing

    Your healer junction will in general give you more sustain for a longer term fight, the junction cast has a longer duration and in general all the skills heal your health. This means your sustain is not temporary unlike tank junction. Tank junction however if you can predict skills and time everything is more powerful as it's potency is stronger... Problem is with tank junction you only have the default healing skill if you lose health. If I'm being bursted down I would prefer tank junction, however if I have enemies with alot of sustained dps over a longer period of time I'm more comfortable with healer junction. Healer junction in general seems to be more newbie friendly as well since you don't need to know and predict opponent attack patterns for optimal efficiency (spam heals + pop heal over time prior to more risky chains or your lb)
    (0)
    Last edited by ToiLanh; 04-20-2022 at 12:47 AM. Reason: Added extra information on tank vs healer use cases

  2. #2
    Player
    ToiLanh's Avatar
    Join Date
    Apr 2022
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    Character
    Toi Lanh
    World
    Mateus
    Main Class
    Gunbreaker Lv 68
    Gunbreaker rotation (verbose)



    GAP CLOSER

    >Rough divide - Allows you to get closer while also buffing your dps and heals for 7 seconds, this allows you to get closer while also buffing your skill, it is also a off global cooldown so you might want to use this if you have no other skills on off global cooldown although it might be worth it to save it when you need a gap closer



    LIMIT BREAK - AOE damage vulnerability stack with minor damage and stun (short stun)

    Limit break combo -

    >Rough divide - 20% extra damage for 7 seconds + Gap closer

    >Limit break / Relentless rush - does a spinny thing which stacks 3% damage on opponents, however it doesn't do much damage instantly and doesn't stun. Spin to win skill which once time runs out will stun and do a bigggg damage hit, however you can skip this skill and go to the final stun hit by clicking the button again. Relentless rush auto cast terminal trigger once it's time runs out, if you can maximize the time. Will be a damage buff for your teammates as well

    >Terminal trigger - do this if enemy is about to run away or you need instant dps. Enemies can just walk away from you while you're on phase 1 (relentless rush). Terminal trigger is a very short stun.

    >Double down - Will hit everyone within a sphere around you with your hardest hitting attack, does not increase damage with dps junction HOWEVER is still the highest damage skill even with dps junction. It is also a aoe with the same range as terminal trigger and relentless rush which means that this will be a GREAT follow-up for the limit break (Which adds a vulnerability effect increasing double down's damage)

    If dps junction:
    >Blasting zone - Another 10k potency skill like double down but for single target use, if you can fit it into the vulnerability window included in the limit break then great! If you can't the extra damage might let you finish someone off.

    NOTE: The limit break on it's own does not do enough damage to kill and in general is not super strong against single target, against a large crowd though (ASSUMING you don't die) it is very useful. Using your lb pretty much makes it so you can't use any healing skills or shield skills (aka your sustain combos and etc) causing this to also be your own most vulnerable window. You might want to use Aurora (Healing junction cast) or Nebula (Shield junction cast) before you cast these skills just to give yourself slightly extra defense while you use your LB. Enemies can just walk out of your Relentless rush by the way so make sure you end the skill before hand if you see someone escaping your range.
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  3. #3
    Player
    ToiLanh's Avatar
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    Apr 2022
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    Character
    Toi Lanh
    World
    Mateus
    Main Class
    Gunbreaker Lv 68
    Special action -

    Draw and junction - Whoever you are selecting will give you their role in combat, this will change your junction cast to

    healer - a heal over time, can be selected for others or yourself, off global cooldown

    dps - a high damage attack, off global cooldown

    tank - a 6 second 20% damage mitigation with a thorns effect, the more times the enemy hits you the more damage they take.



    Your junction will also affect the "continuation" part of your main combo rotation, skills which are changed will be outlined with (continuation) next to their name

    Healer - continuation skills will now heal you

    Tank - continuation skills will give you more shields than the heals heal but are temporary and don't increase your health

    dps - increases damage, normally around 3x for your continuation skills, you are now a squishy dps class. You will lose to dps classes most of the time if you try and out dps them and will have less health than tanks or healers, for chasing
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  4. #4
    Player
    ToiLanh's Avatar
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    Apr 2022
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    Character
    Toi Lanh
    World
    Mateus
    Main Class
    Gunbreaker Lv 68
    Main combo rotation -

    Gnashing fang combo

    {

    Gnashing fang - damage, procs savage claw

    Abdomen tear (continuation) - damage + junction effects

    savage claw - damage, procs burst strike

    eye gouge - damage + junction effects

    Burst strike - damage, ends gnashing fang combo

    hyper velocity - damage + junction effects
    }



    Possible draw and junction cast - draw IF you want their role effect, will let you skip the keen edge combo right to burst strike followed by hyper velocity

    IF you want their junction / role -

    Junction draw combo

    {

    Junction draw - gives the role and powder barrel

    Burst strike - damage

    Hyper velocity - damage + junction effect
    }



    Cast your junction skill whenever you need it and don't have a off global cooldown skill to use, these can't be fit into the rotation easily and must be used based on player discression due to how different they all are

    Tip: Use your heal over time skill (as a healer) when you know you're about to use your limit break or do your keen edge combo since both will make it so you can't heal easily



    Keen edge combo

    {

    Keen edge - damage

    Brutal shell - damage

    Solid barrel - damage

    Burst strike - damage

    Hyper velocity - damage + junction effect
    }



    Note: you can directly jump to burst strike by using your junction draw and then hyper velocity (Look at junction draw combo)

    You can cast hyper Burst strike hyper velocity twice in a row for big damage / heals / shields by doing keen edge combo --> Junction draw combo



    Keen edge combo in general is also a good source of damage AFTER gnashing fang combo goes on cooldown



    That's the main rotation for single target skills.



    Use rough divide to close in, at the same time you can do the smaller combos which make up the main combo in a different order, this is normally my opener
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  5. #5
    Player
    ToiLanh's Avatar
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    Apr 2022
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    Character
    Toi Lanh
    World
    Mateus
    Main Class
    Gunbreaker Lv 68
    Double down - aoe, use it to hit alot of enemies in a aoe, also does more damage than the finishers of all 3 combos (burst strike hyper velocity, eye gouge) even while they're on dps mode. Double down does not care about your junction.

    Double down is good for single target damage as well although it is not a combo, you may want to use it at the end of a combo string for higher burst damage. Do not forgo it because it's a aoe. Be mindful of the 20 second long cooldown though.





    Common actions:

    Standard issue elixir - out of combat heal, max heal for hp and mp, can be interrupted so only use in safe areas

    Recuperate - your main form of heal as a tank and dps junction, however still very important even for healer junction

    Purify - use to remove your status conditions, your only status condition wipe so be careful while using it

    Guard - use to avoid big damaging attacks, will slow you down. Suggested that you use this on the crystal in crystal conflict if you are the only one left! Important for survivability. Learn the startup animations of other classes if you can!
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  6. #6
    Player
    ToiLanh's Avatar
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    Apr 2022
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    Character
    Toi Lanh
    World
    Mateus
    Main Class
    Gunbreaker Lv 68
    Gunbreaker combo (SIMPLE)



    Gnashing fang combo -

    {

    Gnashing fang skill

    Continuation skill

    Repeat 3x
    }



    Junction combo -

    {

    Draw

    Burst strike (Keen edge skill)

    Hyper velocity (Continuation skill)
    }



    Keen edge combo -

    {

    Keen edge skill

    Keen edge skill

    Keen edge skill

    Keen edge skill

    Hyper velocity (Continuation skill)
    }
    (0)

  7. #7
    Player
    ToiLanh's Avatar
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    Apr 2022
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    Character
    Toi Lanh
    World
    Mateus
    Main Class
    Gunbreaker Lv 68
    In general gunbreaker will not be able to 1v1 most dps classes and will have a hard time with others, healer junction vs healer is a infinite heal match, same with tank junction / healer junction vs tank. Dps junction vs dps, gunbreaker loses almost every time. If you want to be a gunbreaker you'll thrive in chaotic situations where everyone is grouped (Double down + Limit break (Relentless rush, terminal trigger))

    As a gun breaker you are also able to take all of the roles, dps when called for (dps junction mainly for chasing or finishing people off), Healer when needing to support your allies or long term sustain, Tank when you need to survive the more bursty classes or stand in the frontline (preferably with a healer or other class backing you up).

    As a gunbreaker at the same time you'll have a hard time matching any specified role in their specific field of play, your power comes in versatility and being able to swap junctions OR your aoes. You should ALWAYS have a junction active since if you don't have any of the junctions you will only lose a positive effect and a skill, you gain nothing by being unattributed.

    Even if the closest enemy is not the best junction at that moment, in most cases you should jump onto them and attune yourself to their role. Unless you are 100% sure you can get your preferred role in the short term, I would suggest getting a junction.

    Being unattributed (no junction) will leave you with tank / healer level dps, no healing other than common skills, no shields other than common skills. Overall being unattributed leaves you as a jack of NO trades. You lose your junction every time you die (THINK TANK STANCE).



    If you have any questions ask in the comments bellow! I'll try and answer and if I can't I'll look for someone more knowledgeable or test it out myself!

    These likely are not PERFECT rotations but they're the best I have found personally as of 4/19/2022
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  8. #8
    Player
    ToiLanh's Avatar
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    Apr 2022
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    Character
    Toi Lanh
    World
    Mateus
    Main Class
    Gunbreaker Lv 68
    Some post script, I just want to warn aspiring gunbreakers that gunbreaker is (like pve) a very complicated class at times, very clicky, it will also almost always lose out or tie with another class in 1v1s. Very rarely will you be able to kill a tank or a healer, but if you're using tank or healer junction you'll be able to heal infinitely as well. When you fight a dps though... you'll almost always win unless you have a major skill gap over your opposing dps class in a 1v1. In general this class works best as a aoe jack of all trades, not really amazing at any one thing but can fulfill every role, as such... It's not a very good 1v1 class and if you just wanna jump in and fight it'll be difficult to say the least haha. Even trying to max out sustain (tank/healer junctions), in general I have a hard time killing dps although I can last a long time with perfect rotation and skill use. Even trying to max out damage I have a hard time killing dps classes before they kill me. Cross role fights sometimes work abit better but even then tank and healer suffer from tank/healer damage, and dps suffers from dps like health. As a dps junction or a junctionless you are NOT a tank, you are almost as squishy as all the other dps classes!
    (0)

  9. #9
    Player
    Evos's Avatar
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    Oct 2021
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    39
    Character
    Evos Muramasa
    World
    Famfrit
    Main Class
    Dark Knight Lv 100
    Thanks, this is great read so far given that I would need to take it in to battle to see how it all plays out based on which junctions. I have seen gameplay and after looking at the skills and the rate of LB generation it's starting to make more since now. You saved me alot of time, cheers.
    (0)

  10. #10
    Player
    Tobias_Azuryon's Avatar
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    Jun 2017
    Posts
    204
    Character
    Lyniere Azuryon
    World
    Mateus
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by ToiLanh View Post
    As a dps junction or a junctionless you are NOT a tank, you are almost as squishy as all the other dps classes!
    As someone who has tried GNB a lot in PVP, monk has only 1.5k less hp with more stun, more mitigation and more sustain that doesn't require waiting 15s to swap junctions or do other things. I'd say GNB is more squishy than most dps for this reason. If everything works ideally and it's just dps trade sure, but those dps typically have stuns and cc's and other methods of shutting GNB down, and GNB has literally no counter to that.

    Most DPS have a ton of skills AND do way more damage, leaving GNB a master of nothing. Hell SAM literally has a better version of Nebula by default, an aoe bind, hp drain, a dps skill that gives them a barrier and a LB that actually works efficiently without server ping screwing you :/

    I really want to know what they were thinking making GNB worst at all three jobs with little ability to quickly react to the shifting battle around them.
    (0)
    Last edited by Tobias_Azuryon; 04-20-2022 at 02:17 AM.

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