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  1. #1
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by jrollins89 View Post
    Both can be true though? Visual and audio clarity is a major factor in any notably successful competitive multiplayer game. SAM and DRG are both 2 of the most egregious offenders, it does not need to be an either/or situation nor is it a competition of which is more poorly designed. They both very, very clearly need adjustments.

    Not sure why you bring this up in this specific topic, though.
    Its not hard to see though. People run from my drg LB circle all the time and the minute I see a drg disappear from my screen I just look down. Players need to just use their brain. If the did just disappears and there's no kill listed in the kill feed then its obvious he just did his LB. Its literally the only LB in the game you can actively react to.
    (2)

  2. #2
    Player
    jrollins89's Avatar
    Join Date
    Feb 2014
    Posts
    66
    Character
    Master Ball
    World
    Gilgamesh
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Ransu View Post
    Its not hard to see though.
    Riiight.... The tiny blue circle swimming amidst the sea of 20 similar sparkly VFXs. Hey, you know what else is a light blue circle? My own AOE marker. Everyone's shield. The circle around the crystal. My ally Dragoon's LB as well as the enemy Dragoon's LB. Every friendly AOE LB throughout PVE, both party members and allied NPCs. And a fair amount of normal spells/abilities for extra measure. But yeah, just stare at the DRG the entire match, even during the blackness of respawning haha.

    I'm not sure if you're familiar with League of Legends, but there is a similar Ultimate ability there used by a champion called Pantheon. Now, it's not a colossal nuke, nor can he change directions of the ult once he's on the air, but the principle is the same. The key differences are that 1) there is a loud, distinct, global sound effect heard by all players once he launches the ult, 2) there is a unique AOE indicator that shows not only the "center" of the ult but the entire area that the damaging portion of the ability encompasses and 3) the shape of the AOE itself isn't some generic circle; it's unmistakable.

    That is the level of proper sound and visual clarity I would love to see in this game, not just for DRG and SAM, but for all jobs as well. There is simply too much noise in the game that drowns out much of what should be impactful indicators. I want to fight the enemy players, not the subpar graphical decisions.
    (0)
    Last edited by jrollins89; 04-21-2022 at 06:14 PM.