Page 3 of 3 FirstFirst 1 2 3
Results 21 to 30 of 30
  1. #21
    Player
    Bureda's Avatar
    Join Date
    Jan 2022
    Posts
    250
    Character
    Bureda Ghodhand
    World
    Phoenix
    Main Class
    Rogue Lv 100
    Another job where you blinded folded yourself and only used one hand because current game is so balanced right?

    You're too cool for me. Keep it up!
    (0)

  2. #22
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Bureda View Post
    Now compare the list of effects to SAM. And then tell me which one you would pick for PVP, a duel, and is just pure oppressive.
    For dueling? NIN absolutely slaps. I'd play nin over sam easily in a 1v1.
    (3)

  3. #23
    Player
    aeoncs's Avatar
    Join Date
    Jul 2015
    Posts
    208
    Character
    Zael Magnus
    World
    Shiva
    Main Class
    Monk Lv 90
    Quote Originally Posted by Ransu View Post
    For dueling? NIN absolutely slaps. I'd play nin over sam easily in a 1v1.
    Yeah, NIN is arguably the second best duelist / 1v1 job in the game right now, right behind RDM. The SAM LB is definitely fundamentally broken in its design but the rest of the kit has its strengths and weaknesses.
    (2)

  4. #24
    Player
    AlexSag's Avatar
    Join Date
    Aug 2011
    Location
    Ul'Dah
    Posts
    105
    Character
    Alex Sage
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Iyrnwaen View Post
    The only changes needed to Samurai are:

    1. Distinct audio cue for Chiten.
    2. Kuzushi only applies when the Samurai is the target of a direct attack.

    That's it.

    Outside of the potential to one-shot half the team in close combat over a contested objective because the screen is too cluttered to see the Chiten animation, Samurai is fine.
    I agree with this, mostly because I'd rather see the other dozen or so under performing jobs brought up to SAMs current level than see the job nerfed.
    (0)

  5. #25
    Player
    Bureda's Avatar
    Join Date
    Jan 2022
    Posts
    250
    Character
    Bureda Ghodhand
    World
    Phoenix
    Main Class
    Rogue Lv 100
    Quote Originally Posted by Ransu View Post
    For dueling? NIN absolutely slaps. I'd play nin over sam easily in a 1v1.
    LOOOL. gl!
    (1)

  6. #26
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Bureda View Post
    LOOOL. gl!
    I don't need luck, I've literally been dueling every chance I get because people are actually in the wolves den and 1v1's are a ton of fun. NIN is hands down better than SAM in a 1v1.

    SAM is definitely broken, but honestly it sounds to me like you're just not very good at pvp.
    (1)

  7. #27
    Player
    Bureda's Avatar
    Join Date
    Jan 2022
    Posts
    250
    Character
    Bureda Ghodhand
    World
    Phoenix
    Main Class
    Rogue Lv 100
    Quote Originally Posted by Ransu View Post
    I don't need luck, I've literally been dueling every chance I get because people are actually in the wolves den and 1v1's are a ton of fun. NIN is hands down better than SAM in a 1v1.

    SAM is definitely broken, but honestly it sounds to me like you're just not very good at pvp.

    BIG TRUE, NO LIE!
    (0)

  8. #28
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    I think between the melee right now I'd rank SAM, DRG, and NIN as the best ones. In fact I'd probably say they are among the top jobs in CC at the moment since the game is largely about how quickly can you take a member out of commission on the enemy team. Albeit, SAM is probably only broken because of how weak AOE skills are. They basically just give the SAM free triggers.
    (0)

  9. #29
    Player
    KouYanagi's Avatar
    Join Date
    Mar 2017
    Posts
    54
    Character
    Kou Yanagi
    World
    Tonberry
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Colt47 View Post
    I think between the melee right now I'd rank SAM, DRG, and NIN as the best ones. In fact I'd probably say they are among the top jobs in CC at the moment since the game is largely about how quickly can you take a member out of commission on the enemy team. Albeit, SAM is probably only broken because of how weak AOE skills are. They basically just give the SAM free triggers.
    DRG is deffo in the best in that department, very heavy damage within seconds that doesn't require them to be up in the enemy's face and its AOE.
    (0)
    IGN Kou Yanagi (Tonberry)
    Discord Yuuya#5622

  10. #30
    Player
    jrollins89's Avatar
    Join Date
    Feb 2014
    Posts
    66
    Character
    Master Ball
    World
    Gilgamesh
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Ransu View Post
    Its not hard to see though.
    Riiight.... The tiny blue circle swimming amidst the sea of 20 similar sparkly VFXs. Hey, you know what else is a light blue circle? My own AOE marker. Everyone's shield. The circle around the crystal. My ally Dragoon's LB as well as the enemy Dragoon's LB. Every friendly AOE LB throughout PVE, both party members and allied NPCs. And a fair amount of normal spells/abilities for extra measure. But yeah, just stare at the DRG the entire match, even during the blackness of respawning haha.

    I'm not sure if you're familiar with League of Legends, but there is a similar Ultimate ability there used by a champion called Pantheon. Now, it's not a colossal nuke, nor can he change directions of the ult once he's on the air, but the principle is the same. The key differences are that 1) there is a loud, distinct, global sound effect heard by all players once he launches the ult, 2) there is a unique AOE indicator that shows not only the "center" of the ult but the entire area that the damaging portion of the ability encompasses and 3) the shape of the AOE itself isn't some generic circle; it's unmistakable.

    That is the level of proper sound and visual clarity I would love to see in this game, not just for DRG and SAM, but for all jobs as well. There is simply too much noise in the game that drowns out much of what should be impactful indicators. I want to fight the enemy players, not the subpar graphical decisions.
    (0)
    Last edited by jrollins89; 04-21-2022 at 06:14 PM.

Page 3 of 3 FirstFirst 1 2 3