Another job where you blinded folded yourself and only used one hand because current game is so balanced right?
You're too cool for me. Keep it up!![]()
Another job where you blinded folded yourself and only used one hand because current game is so balanced right?
You're too cool for me. Keep it up!![]()
Yeah, NIN is arguably the second best duelist / 1v1 job in the game right now, right behind RDM. The SAM LB is definitely fundamentally broken in its design but the rest of the kit has its strengths and weaknesses.
I agree with this, mostly because I'd rather see the other dozen or so under performing jobs brought up to SAMs current level than see the job nerfed.The only changes needed to Samurai are:
1. Distinct audio cue for Chiten.
2. Kuzushi only applies when the Samurai is the target of a direct attack.
That's it.
Outside of the potential to one-shot half the team in close combat over a contested objective because the screen is too cluttered to see the Chiten animation, Samurai is fine.
I don't need luck, I've literally been dueling every chance I get because people are actually in the wolves den and 1v1's are a ton of fun. NIN is hands down better than SAM in a 1v1.
SAM is definitely broken, but honestly it sounds to me like you're just not very good at pvp.
I don't need luck, I've literally been dueling every chance I get because people are actually in the wolves den and 1v1's are a ton of fun. NIN is hands down better than SAM in a 1v1.
SAM is definitely broken, but honestly it sounds to me like you're just not very good at pvp.
BIG TRUE, NO LIE!
I think between the melee right now I'd rank SAM, DRG, and NIN as the best ones. In fact I'd probably say they are among the top jobs in CC at the moment since the game is largely about how quickly can you take a member out of commission on the enemy team. Albeit, SAM is probably only broken because of how weak AOE skills are. They basically just give the SAM free triggers.
DRG is deffo in the best in that department, very heavy damage within seconds that doesn't require them to be up in the enemy's face and its AOE.I think between the melee right now I'd rank SAM, DRG, and NIN as the best ones. In fact I'd probably say they are among the top jobs in CC at the moment since the game is largely about how quickly can you take a member out of commission on the enemy team. Albeit, SAM is probably only broken because of how weak AOE skills are. They basically just give the SAM free triggers.
IGN Kou Yanagi (Tonberry)
Discord Yuuya#5622
Riiight.... The tiny blue circle swimming amidst the sea of 20 similar sparkly VFXs. Hey, you know what else is a light blue circle? My own AOE marker. Everyone's shield. The circle around the crystal. My ally Dragoon's LB as well as the enemy Dragoon's LB. Every friendly AOE LB throughout PVE, both party members and allied NPCs. And a fair amount of normal spells/abilities for extra measure. But yeah, just stare at the DRG the entire match, even during the blackness of respawning haha.
I'm not sure if you're familiar with League of Legends, but there is a similar Ultimate ability there used by a champion called Pantheon. Now, it's not a colossal nuke, nor can he change directions of the ult once he's on the air, but the principle is the same. The key differences are that 1) there is a loud, distinct, global sound effect heard by all players once he launches the ult, 2) there is a unique AOE indicator that shows not only the "center" of the ult but the entire area that the damaging portion of the ability encompasses and 3) the shape of the AOE itself isn't some generic circle; it's unmistakable.
That is the level of proper sound and visual clarity I would love to see in this game, not just for DRG and SAM, but for all jobs as well. There is simply too much noise in the game that drowns out much of what should be impactful indicators. I want to fight the enemy players, not the subpar graphical decisions.
Last edited by jrollins89; 04-21-2022 at 06:14 PM.
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